
I am no longer accepting applications. I am currently looking for 2 players to fill out a One-Shot adventure
on Feb 24th and 11am PST. The session will go for 4-6 hours. The
adventure is combat focused and designed to be difficult but not
impossible. Still, to guard against a character death before the
adventure completes, I am having players make 2 characters. The
challenge will come from both the foes you will face and having to
conserve resources. You will have defined goals but freedom of how to
achieve them. Due
to the advanced level of the characters and certain complicated aspects
of the adventure I would prefer (but do not require) experienced
players. I wish I didn't feel the need to say this but experience
has made me cautious. I am looking for mature players (18+) who are not
disruptive, who will not argue extensively, who understands that there
are others at the table, who will be on time/prepared and can accept bad
luck or outcomes with a sense of humor. If you are interested,
please post in this thread with your discord, or through private message if you don't want to publicly disclose your discord. I will close the
applications and contact all who apply by Friday the 16th to arrange a short
interview (under 20mins). If I receive a large number of applications I
may stop accepting applications sooner (I work long hours so I have
limited time to do interviews). Below you will find the character creation that we will
be using and the adventure's story, it is not required that you know
these before applying but I am posting it so that you will have as much
information to decide. Character Creation: I
am only allowing official sources for character creation (with some
exceptions, mostly partnered content). If you are unsure if something
will be allowed, please ask in this thread. I allow feats and
multiclassing. Due to the dangerous nature of the adventure, I am ok with a more
min/maxed character (within reason), particularly in relation to combat. I prefer there to be some in game logic to character creation choices (multiclassing, feat choices, ect). Attributes and Health Roll 4d6D1 (minimum total is 78), max health for level 1 and average for the rest. Races The most recent official races with the following exceptions: Dragonborn, only the PHB version is allowed. Autognome, Hadozee, Kender, Plasmoid and Thri-Kreen are not allowed. Class/Subclass All official except the Following: Blood Cleric Blood Wizard Wild Magic Barbarian Wild Sorcerer The Sorcerer Subclass 'Clockwork Soul' can be taken but cannot be level 14 (multi-class only). Feats All official Feats allowed except those from Book of Many Things and Glory of Giants. Backgrounds Any official source with the following exceptions: Strixhaven, Sigil and the Outlands, Ravnica, Book of Many Things, Glory of Giants, Dragonlance and Astral Adventures Guide. Spells Currently the following spells will not be allowed for this one-shot: Planeshift, Temple of the gods, Mordenkainen's Magnificent Mansion,
Mirage Arcane, Word of Recall, Transport via Plants, Guards and Wards,
Forbiddance, Druid Grove, Arcane Gate, Hallow, Spirit of Death,
Mordenkainen's Private Sanctum, Hallucinatory Terrain. Magic Items Once their characters are created, the player can pick magic items from a
prepared list. The reason the magic items will be chosen after character creation
is because I am trying to avoid characters built around specific magic
item combo's. The Story: The Veiled Lodge started as a simple secret club. A place for the
rich and powerful to engage in their political and financial
machinations. On it went for close to a century, a bothersome but relatively ineffectual endeavor. Then,
5 years ago, it changed. It's members, politicians, nobles and tycoons,
were able to amass immense wealth and power through intimidation,
bribery and outright murder. Those who opposed the Lodge would find
themselves a target of violence and horror. This change in the
Veiled Lodge drew the notice of a small paladin order called the Bright
Eclipse. They openly challenged the Lodge, but did not realize how deep
the rot had grown. Within weeks, all that was left of the Bright
Eclipse was an instructor in the Divine Arts, a small woman known only
as The Little Star. She began to rebuild the Bright Eclipse, but this time drawing from local heroic figures. Together
the Bright Eclipse regained its numbers and more. Still they did not
have enough to face the lodge directly, so they worked in secrecy and
from isolated cells of operatives to learned all they could. It
did not take long to learn of the demonic taint. Fiends had infiltrated
the Lodge and were directing the actions of it's members for their own
evil purpose. Still this knowledge did not provide any advantage. Many members of the Eclipse would fall as they were routed out by the Lodge. In
desperation, Little Star used her divine abilities and contacted a
Celestial named Jai, an angel who sympathized with the material worlds
plight. But Celestial law forbade involvement with the mortal
plane and he was cast out from the heavens. Still his aid was
instrumental in combating the lodge. For the first time, the
Bright Eclipse was gaining ground. Many plots were foiled and the Lodge
was forced to once again operate in secret. For years the secret war raged. Just two days ago, Little Star discovered the last hideout of the Veiled Lodge, an old dam built by dwarves ages ago. For the first time, you knew where the Lodge was operating from and could strike a mortal blow. As you planned your assault, disaster struck. Jai attempted to murder Little Star. The two had become lovers during their time together and the night before the planned assault Jai revealed his true colors. It
took most of Little Star's might to subdue the angel but she managed to
confine him. In an effort to learn why he would betray the Eclipse, and
her, she learned that the Veiled Lodge had managed to subvert Jai
through magical means. During the attempt to cure Jai of his
forced alliance to the Lodge, he escaped and no doubt alerted your
enemies to the fact they were discovered. Before the escape, Little Star
managed to learn that the Veiled Lodge was much weaker than was
suspected. This Dam did indeed house the last of it's members, most of
who were now demonic hosts, and that they had begun a final ritual in
which demon spores would be released into the water within the day.
These spores would spread to all people, animals and plants for hundreds
of miles. This ritual would turn the world into an apocalyptic hell
scape. Your small group sent word out to the rest of the
scattered members of the Bright Eclipse but for now it is just you on a
very short time limit, against a fortified army of demons who know you
are coming and without your two greatest allies.