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Metric system decimal.

Although it is true that most systems use the metric system English (inches and feets), some systems are prepared to work with the metric system. I was wondering if you could add the option, so that a campaign could be created with either system, allowing users to have master in both meters and feet.
Although it is true that most systems use the metric system English (inches and feets) Do you mean "metric system English (meters and centimeters)" or "Imperial system English (inches and feet)"?
Perhaps something like "English system of measures (inches and feet)" in any case the intent is clear. Hettar is another user who would like to be able to redefine the grid scale in units of the GM's choice rather that be stuck with five feet to the "inch". This has been discussed before, and is on the developers' "to do" list. BTW, the "Imperial System" was a system of volume measures that was adopted in the British Empire long after the American Revolution, a system in which one gallon was 160 fluid ounces and a gallon of water weighed ten pound exactly. It has never been used in the USA, and ought not to be confused with the US Customary system of measures.
Today I learned: BTW, the "Imperial System" was a system of volume measures that was adopted in the British Empire long after the American Revolution, a system in which one gallon was 160 fluid ounces and a gallon of water weighed ten pound exactly. It has never been used in the USA, and ought not to be confused with the US Customary system of measures. As @Agemegos said, it's on the to-do list to transition away from the feet/inches scale, to a more generic "units" scale.
I like the generic "units" scale idea, especially if it lets the GM select the conversion. In HERO, for instance, the combat standard was always 1 hex = 2 meters. In Traveller it was 1 hex = 1 meter. But for area maps (which I just got through creating for my game) I'm dealing with kilometers at first, and then will drill down to combat scale. So for the moment, I had to put in a conversion so that the players can play around with the map and decide what tactics they're going to use. So yeah! I vote for a generic "units" scale that we can set to what we need for each map.