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5E Mod for Item w/Spell Damage on CRIT

1710004209

Edited 1710004263
Hello!  Looking for help with my 5e sheet.  I've received an item that increases my spell attack bonus +1 and also adds 3d6 radiant damage if I crit when casting a spell.  Adding the spell attack bonus was easy, but the second part is confounding me.  I'm not sure how to program that in to the item itself.  The current workaround I've come up with is having to add a Damage2 entry for each spell individually with the Crit section as @{spell_attack_mod}*3d6 (the spell attack mod is included to make sure the item is equipped).  This is not ideal for a few reasons: I will need to do this for all of my damage dealing spells When I don't crit my spells report out Radiant damage 0 (and when I do it says 0 + whatever the roll was). If my spell attack modifier is changed for some other reason it will affect the calculation. Very strangely, when I unequip the item the Damage2 gets deselected in the spell description, but when I re-equip the item Damage2 does not get reselected. So my ideal solution would be to program this into the mod field of the item. A secondary solution would be to program a macro that will do all of this, but I haven't done any macros and the syntax is fairly alien to me. Any help is much appreciated.  Thanks!
1710016587

Edited 1710016599
Gauss
Forum Champion
Hi Josh,  Which D&D 5e character sheet are you using? If you don't know the name please supply a screenshot so we can identify it. (There are seven D&D 5e character sheets).  Additionally, please screenshot your current setup for your equipment and spell and/or attack.
I don't think there's a way to add the damage to the item mod field since it isn't a weapon. However, you can add a global damage modifier: NAME: Arcane Focus (or whatever you like) DAMAGE: 0 CRITICAL DAMAGE: @{spell_attack_mod}*3d6 TYPE: Radiant Check the box to activate it and it should show the additional damage on any critical spell attack. Note it will also show the damage on critical weapon attacks, but you can probably just ignore it.
Under "Attributes and Abilities it says version 4.2.1, but I'm not sure if that's what you're looking for. Attached is a screenshot of the character sheet, the item, and my current kludged together solution in the Firebolt spell. Gauss said: Hi Josh,  Which D&D 5e character sheet are you using? If you don't know the name please supply a screenshot so we can identify it. (There are seven D&D 5e character sheets).  Additionally, please screenshot your current setup for your equipment and spell and/or attack.
That's better than having to put it under every damage spell.  If I have this selected and crit on a melee attack it would add the damage there, too, correct? Ryan85202 said: I don't think there's a way to add the damage to the item mod field since it isn't a weapon. However, you can add a global damage modifier: NAME: Arcane Focus (or whatever you like) DAMAGE: 0 CRITICAL DAMAGE: @{spell_attack_mod}*3d6 TYPE: Radiant Check the box to activate it and it should show the additional damage on any critical spell attack. Note it will also show the damage on critical weapon attacks, but you can probably just ignore it.
1710106533
Gauss
Forum Champion
The answer to which D&D character sheet you are using is: D&D 5e by Roll20, please remember that for any future questions you may ask.  You will not be able to put it in the mods field, that is very specific and what you want is not an option. I would also suggest doing a Global Damage Modifier, but rather than doing @{spell_attack_mod} I'd use the checkbox for the item to determine if it should be rolled.  Example: @{character name|repeating_inventory_$0_equipped}*3d6 Notes: Change character name to your character's name. Change the $0 to the row number -1 of your equipment. Example, if it is the 5th row down change it to $4
Josh said: If I have this selected and crit on a melee attack it would add the damage there, too, correct? Yes, the global damage modifier doesn't differentiate between weapon and spell attacks.  Depending on how often this comes up, you could either uncheck it when making a weapon attack or modify the damage type to something like: Radiant (Spell Attacks Only) and then just ignore it when it comes up on weapon attacks.