
Hi
I am adding a new attribute to my Everyday Heroes characters... Sanity. I have decided to calculate the Max Sanity as (Int + Wis + Cha) * 1.666 as this would, for straight 20's (the max I allow attributes to reach), result in a Sanity of 100. So, can someone help me with how I would add this as a formula to the Sanity max field on the Attributes and Abilities tab for the character so it will not need to be manually updated if the player ups one of those stats? I need it to be (Int + Wis + Cha) * 1.6666 with a max of 99.
Many Thanks!