Hey there, I really enjoy running campaigns or long dungeon crawls for newer groups. I try to have tools that help, and my GM style is player fun/experience first. I am Pacific time, but we can easily do 2-hour sessions at 6:00pm PST or sessions any time on weekends. Let me know if you are interested, I am very open to what works for your group and love taking a new group thru a fun adventure I have two options I like to start new players off with (we could do one or both): 1) A mega-dungeon craw that takes 2x 2-3 hour sessions. I like to run it on a simplified system like KNAVE. Its just a fun way to explore and experience adventuring without having to build an intense character. 2) Lost mines of Phandelver, its the "intro" campaign for D&D5e, takes about 3 months of a session a week (weeks off here and there). You will build 5e characters with access to different races and classes, its a very immersive campaign with lots of room for roleplaying and character development.