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AD&D 1e sheet compatible macros repository

We play both 1e and 2e but I like the 1e sheet better.   Here are some of the macros I've developed for the 1e sheet. Basic PC initiative: &{template:general} {{color=blue}} {{subtag=@{selected|character_name} rolls for init}} &{template:general} {{Rolls  [[1d10- @{selected|surprisebonus} +?{Table55?| Normal, 0 | Hasted, -2 | Slowed, 2 | HighGround, -1 |  SetToRecieve, -1 | WadingOrSilpery, 4 | Waiting, 1}[STATUS] +?{WpnSpeedFactor?|0}[WPN]+?{Table56?| None, 0 | Wand, 3 | Staff,2 | Rod, 1 | Ring, 3 | Potion, 4, MiscMagic, 3}[RSW]+?{SpellCastTime?|0}[CAST]+?{DM modifier?|0}[DM] &{tracker}]] for initiative!}} {{lowest goes first}} Morale Check: &{template:general} {{MORALE CHECK}} {{@{selected|character_name}  Makes a MORALE check.  Must roll a  [[10]] or lower, and rolls [[(2d10 +?{Experience(Tbl49)?| Char LVL 0, 3 | Char LVL 1, 0 | Char  LVL 2-3, -3 | Char LVL 4-5, -4, | Char LVL >5, -5}[TRAINING] +?{Abandoned(Tbl50)?| Normal, 0 | Abandoned, 6}[ALONE] +?{Injured(tbl 50)?| Normal, -1 | Lost 25% HP, 2 | Lost 50% HP, 4 | Lost 75% HP, 6}[HP] +?{Alignment(Tbl50)?| True Neutral, 0 | Chaotic, 1 | Lawful, -1}[AL] ) cf>14 cs<15 ]] }} Stat/Ability check &{template:general} {{DEX CHECK}} {{@{selected|character_name}  Makes an DEX check.  Must roll a  [[ @{selected|Dexterity}]] or less, and rolls [[(1d20 + ?{Modifier?|0})cf>@{selected|Dexterity}cs<@{selected|Dexterity} ]] }} Saving Throw &{template:general} {{SAVE VS ParalysisPoisonDeath}} {{@{selected|character_name}  Makes an saving throw.  Must roll a  [[ @{selected|SaveParalysisPoisonDeath}]] or higher, and rolls [[1d20  + ?{Modifier?|0}[MOD] ]] }} Quick HP check &{template:general} {{ HEALTH STATUS }} {{ @{selected|character_name} has [[@{selected|hitpoints}]]  out of [[(@{selected|hitdice} * @{selected|level}) + (@{selected|level} *@{selected|hitpointbonus})]] total hit points left.}} }} PC Mini Character Sheet &{template:general} {{ MINI CHARACTER SHEET}}  &{template:general} {{@{selected|character_name} }} &{template:general} {{ HP:  [[@{selected|hitpoints}]] of  [[(@{selected|hitdice} * @{selected|level}) + (@{selected|level}*@{selected|hitpointbonus})]] }} &{template:general} {{ STR: [[@{selected|strength} ]]  INT: [[@{selected|intelligence} ]]  DEX: [[@{selected|dexterity} ]]  WIZ: [[@{selected|wisdom} ]]  CON: [[@{selected|constitution} ]]  CHR: [[@{selected|charisma} ]]  COM: [[@{selected|comeliness} ]]  }} &{template:general} {{  A.C. [[@{selected|armorclass} ]]   THACO [[@{selected|THAC00} ]]   }} &{template:general} {{ Breath Weapons [[@{selected|savebreathweapons} ]]   Paralysis Poison [[@{selected|saveparalysispoisondeath} ]]   Rod Staff Wand [[@{selected|saverodsstaveswands} ]]   Petrification Poly [[@{selected|savepetrificationpolymorph} ]]   Save vs Spells [[@{selected|savespells} ]]   }} Turn undead &{template:general} {{color=green}} {{TURN UNDEAD}} {{subtag=@{selected|character_name}  Attempts to turn undead (-1 penalty).}} &{template:general} {{Cleric Level: = ?{CLVL?|0}}} {{Rolls a [[1d20-1]]  and turns up to [[2d6]] creatures of HD Max (see below)}} &{template:general} {{creatures with HD 3 levels below cleric level are automatically turned}}  {{creatures with HD 5 levels below cleric level are automatically destroyed}} {{at 8th level and higher, a cleric destroys additional 2d4 creatures that are 7 HD below his level}} &{template:general} {{AFFECTED}} {{ 01-03 : TURN HAS NO EFFECT 04 : up to LVL -2 HD Creatures 07 : up to LVL -1 HD creatures 10 : up to LVL + 0 HD creatures  13 : up to LVL + 1 HD creatures 16 : up to LVL + 2 HD creatures 19 : up to LVL + 3 HD creatures 20 : up to LVL + 4 HD creatures }} Search for Secret Doors &{template:general} {{color=blue}} {{subtag=CONSEALED & SECRET DOORS}}   &{template:general} {{@{selected|character_name} checks for secret doors}}  &{template:general} {{Rolls  [[(1d6 -?{Race | non-elf, 0 | elf, 1} -?{Knows aprox loc | No, 0, | Yes, 1} )]]  where 1 or less is success}} Fumble &{template:general} {{Fumble Table}}  The attack is a fumble.  The Attacker [[ 1t[DM-Fumble] ]] Hits themselves drops weapon break weapon (saving thro for materials) falls offbalance / prone hits a part member recovers normally - no more attachss this rnd staggers 5ft in direction d8 Overreach (AC penalty of 2 this/next round) NPC attack &{template:general} {{color=yellow}} {{name=The enemy attacks}}  &{template:general} {{color=blue}} {{name=TO HIT CALCS}} {{THACO: =?{Enemy THACO?|0}}}  {{TH Bns: = ?{To Hit Modifier?|0}}}  {{Hits AC: =[[(?{Enemy THACO?|0}) - (1d20 + ?{To Hit Modifier?|0}[MOD])) ]]}}  Player Attack Macro: &{template:general} {{color=red}} {{name=@{character_name} attacks with}} {{subtag=@{weapon_name}}} &{template:general} {{color=red}} {{=@{weapon_notes}}} &{template:general} {{color=blue}} {{name=TO HIT CALCS}} {{My THACO: =@{THAC00}}} {{Wpn Mgk Bns: =@{weapon_magicbonus}}} {{StrDex TH Bns: =@{weapon_tohitbonus}}} {{Othr Bns: = ?{To Hit Modifier?|0}}}  {{Hits AC: =[[(@{THAC00}) - (1d20 + @{weapon_tohitbonus}[BON] + @{weapon_magicbonus}[MAG] + ?{To Hit Modifier?|0}[MOD])) ]]}}  &{template:general} {{color=blue}} {{name=DAMAGE CALCS}} {{StrDex Dmg Bns: =@{weapon_attackdmgbonus}}} {{Wpn Mgk Bns: =@{weapon_magicbonus}}} {{Othr Bns: = ?{Damage Modifier?|0}}} {{Damage S/M: (@{weapon_damagesmallmedium}) =[[@{weapon_damagesmallmedium} + @{weapon_attackdmgbonus}[BON] + @{weapon_magicbonus}[MAG] + ?{Damage Modifier?|0}[MOD] ]]}} {{Damage L: (@{weapon_damagelarge}) =[[@{weapon_damagelarge} + @{weapon_attackdmgbonus}[BON] + @{weapon_magicbonus}[MAG] + ?{Damage Modifier?|0}[MOD] ]]}} Player Special Ability Macro &{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Special Ability: @{ability_name}}} {{freetext=@{ability_short_description} @{ability_description}}} Player NWP / Non Weapon Prof Macro &{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Non Weapon Proficiency: @{nwp_name}}} {{Proficiency Check= Must roll a [[ @{nwp_attribute}[ATTR] ]]  or less and rolls a [[ 1d20 + [[@{nwp_modifier}]][MOD] + [[?{Additional modifier?|0}]][MOD] ]]}} {{freetext=@{nwp_short_description}}} Player Spell Macro &{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Casts: @{spell_name}}} {{Level:=@{spell_level}}} {{Range:=@{spell_range}}} {{Duration:=@{spell_duration}}} {{AOE:=@{spell_aoe}}} {{Comp:=@{spell_components}}} {{CT:=@{spell_ct}}} {{Save:=@{spell_save}}} {{freetext=@{spell_description}}} The holy Handgrenade of Antioch &{template:general} {{color=red}} {{THE HOLY HAND GRENADE OF ANTIOCH }}  &{template:general} {{color=red}} {{ ..And Saint Attila raised the hand grenade up on high, saying, "O LORD, bless this Thy hand grenade, that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy." And the LORD did grin, and the people did feast upon the lambs and sloths and carp and anchovies and orangutans and breakfast cereals, and fruit bats and large chu... [At this point, the friar is urged by Brother Maynard to "skip a bit, brother"]... And the LORD spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it." }} &{template:general} {{ The grenade soars through the air – accompanied by a short bit of angelic choral a cappella – bounces, and explodes }} &{template:general} {{color=blue}} {{name=DAMAGE CALCS}} {{KABOOM.  EVERYTHING IS DEAD. }} Character Creation macro &{template:general} {{color=red}} {{name=Rolling Stats for New Character}} &{template:general} {{Place these scores on your character stats as desired for STR CON DEX INT WIS CHR}}{{Ability 1= [[4d6r1k3]]}}{{Ability 2= [[4d6r1k3]]}}{{Ability 3= [[4d6r1k3]]}}{{Ability 4= [[4d6r1k3]]}}{{Ability 5= [[4d6r1k3]]}}{{Ability 6= [[4d6r1k3]]}} &{template:general} {{color=red}} {{name=DONE}}
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Edited 1712036378
vÍnce
Pro
Sheet Author
Very cool Namocaw! Not sure if you are aware, I've been working on an AD&amp;D 1e Revised sheet (far too long, lol). Here's a beta game link for anyone interested: <a href="https://app.roll20.net/join/731454/6RYNIQ" rel="nofollow">https://app.roll20.net/join/731454/6RYNIQ</a> (the game's forum is good place to comment) While I've taken much effort to make the sheet backward compatible with the current 1e sheet, there are some updates and changes that may require some "adjustments" to take full advantage of some of it's features.&nbsp; The roll template has changed a bit as well... I was hoping to release this alongside the current sheet, but I'm fairly certain it will have to be released as an update.&nbsp; Many of these types of rolls/checks are now built-into the sheet and can either be rolled directly from the sheet, called by their roll name in a macro, or dragged to the macrobar and colorized/renamed. I'm curious to try these out with the newer, revised roll template, just to see how they work out-the-gate. ;-) Thanks for sharing these. Cheers
vÍnce, Any guess as to when the update will be merged? Thanks, Jim
Heres a few more... Spell Macro &amp;{template:general} {{color=Green}} {{name=@{character_name} Casts a Spell}} {{subtag=@{name} =@{description} }} &amp;{template:general} {{color=Green}} {{name=@{character_name} Flicks his wrist and a tiny jet of magic leaves his fingers headed for the target with a whistle.}} &amp;{template:general} {{color=Green}} {{Level:=@{level}}} {{Range:=@{range}}} {{Duration:=@{duration}}} {{AOE:=@{aoe}}} {{Save:=@{save}}} &amp;{template:general} {{color=Green}} {{ missile 1: [[1d4+1]] missile 2: [[1d4+1]] missile 3: [[1d4+1]] }} Psychic Ability Macro &amp;{template:general} {{color=black}} {{name=@{character_name} get all psychic-ish}} &amp;{template:general} {{subtag=@{name} }}{{=@{description} }} &amp;{template:general} {{ Psychic Skill Success: Needs to roll a [[14]] or lower and rolls a [[d20]]}} &amp;{template:general} {{ Power Manipulation Check: Needs to roll a [[14]] or lower and rolls a [[d20]]}} Wild Magic Macro (In this case, the wild magic is rolled for each spell cast - it's more fun that way) &amp;{template:general} {{color=red}} {{name=CAUTION - Wild Magic in Use!}} &amp;{template:general} {{Spell Level Bonus: [[ 1t[Wild-Magic-Level-Variation] ]]}} &amp;{template:general} {{And the weird stuff: [[ 1t[Wild-Magic-Variation-Occurs] ]] 1: [[1t[Wild-Magic-Variation-Type] ]] and [[ 1t[Wild-Magic-Variation-Intensity] ]] 2: [[1t[Wild-Magic-Variation-Type] ]] and [[ 1t[Wild-Magic-Variation-Intensity] ]] If Surge results then [[1t[Wild-Magic-SURGE-RESULTS] ]] }}
And a few macros that do token effects: FX-BloodSplat /fx splatter-blood @{selected|token_id} @{selected|token_id} /fx glow-blood @{selected|token_id} @{selected|token_id} /fx bubbling-blood @{selected|token_id} @{selected|token_id} FX-BurnBoom /fx bomb-fire @{selected|token_id} @{selected|token_id}&nbsp; /fx burst-fire @{selected|token_id} @{selected|token_id}&nbsp; /fx explode-fire @{selected|token_id} @{selected|token_id}&nbsp; FX-smoke /fx bomb-smoke @{selected|token_id} @{selected|token_id}&nbsp; /fx burst-smoke @{selected|token_id} @{selected|token_id}&nbsp; FX_Lightningbolt /fx beam-frost @{selected|token_id} @{target|Foe|token_id}&nbsp; FX_Shoot-Fire /fx beam-fire @{selected|token_id} @{target|Foe|token_id}&nbsp;
And one for Dark Sun Half Giants to check their alignment (which changes daily) &amp;{template:general} {{ALIGNMENT CHECK}} {{@{selected|character_name}&nbsp; Makes an ALIGNMENT check.&nbsp; }} &amp;{template:general} {{Half Giants are socially uneasy by nature, never settling down.&nbsp; They are prone to mood swings, and 1 part of the alignment is fixed and the other variable.&nbsp; This Half Giant is either Lawful or Chaotic Good depending on the day.}} &amp;{template:general} {{ Today I am [[ 1t[HG Alignment]]] }}
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vÍnce
Pro
Sheet Author
Jim R. said: vÍnce, Any guess as to when the update will be merged? Thanks, Jim Just trying to get more people to test with a copy of their existing 1e game.&nbsp; The revised sheet has lot's of migration code to help with that transition.&nbsp; If the the sheet could reside alongside the current 1e sheet I would probably release immediately but I'm 99.9% sure it will have to update the current sheet.&nbsp;
IMPROVED v2&nbsp; The Holy Hand Grenade of Antioch&nbsp; (image added) &amp;{template:general} {{color=red}} {{THE HOLY HAND GRENADE OF ANTIOCH }}&nbsp; &amp;{template:general} {{color=red}} {{ ..And Saint Attila raised the hand grenade up on high, saying, "O LORD, bless this Thy hand grenade, that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy." And the LORD did grin, and the people did feast upon the lambs and sloths and carp and anchovies and orangutans and breakfast cereals, and fruit bats and large chu... [At this point, the friar is urged by Brother Maynard to "skip a bit, brother"]... And the LORD spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it." }} &amp;{template:general} {{ The grenade soars through the air – accompanied by a short bit of angelic choral a cappella – bounces, and explodes }} &amp;{template:general} {{color=blue}} {{name=DAMAGE CALCS}} {{KABOOM.&nbsp; EVERYTHING IS DEAD. }}