Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Questions about new sheet

Does it not have a place for spells? Any plans for Psionics?
1712111010
vÍnce
Pro
Sheet Author
Spells are hidden by default.  You can "un-hide" Spells and many other options from the sheets settings tab.  I haven't thought about psionics... I'm open to just about anything. ;-)  Do you have some thoughts?
Ok, found 'em thatnks. I would do Psionics the same as spells... a section hidden by default that has total PSP and current PSP, defense modes, and tabs for primary sci, primary devotions, secondary sci, secondary devotions, etc.
I saw one of your macro results for fireball.  It had the character avatar int he output.  How do you do that?
I tried both @{selected|default_token}  and @{selected|avatar} on the 1e advanced sheet to no avail.  :(
1712216911

Edited 1712276458
vÍnce
Pro
Sheet Author
I think Kruc made those macros... Pretty sure you can just use {{[x](URL)}} which is the normal syntax for posting image to chat. The sheet uses the journal avatar or an external url for the portrait image.&nbsp; You can post the image to chat by clicking on it.&nbsp; You could probably right click and copy the image link if needed. try this attribute; @{selected|sheet_image_src} Example of Kruc's Fireball Macro (See Kelek in the game); &amp;{template:general} {{color=@{selected|color_option}}} {{name=@{selected|character_name}}} {{CASTS FIREBALL SPELL}} {{subtag=[hh](<a href="https://media.giphy.com/media/TI4pYonTmBOVAV8pGJ/giphy.gif" rel="nofollow">https://media.giphy.com/media/TI4pYonTmBOVAV8pGJ/giphy.gif</a>)}} {{Saving Throw for 1/2 Damage Range: 180 Feet Casting Time: 3 Segments Components: V, S Area of Effect 20ft Radius Sphere - Possibly Expands !!}} {{A fireball is an explosive burst of flame, which detonates with a low roar, and delivers damage proportionate to the level of the magic-user who cast it.}} {{The burst of the fireball does not expend a considerable amount of pressure, and the burst will generally conform to the shape of the area in which it occurs, thus covering an area equal to its normal spherical volume. The area which is covered by the fireball is a total volume of roughly 33,000 cubic feet or yards}} {{Damage [[8d6]] }} !roll20AM --audio,play|Ball of Fire /fx burst-fire
1712273205
vÍnce
Pro
Sheet Author
Ah... good ole Kelek !!! I have all the voice overs for all the League of Malovence and Valors Call as well in my game !! Let me know if you need anything.
1712275796

Edited 1712276527
vÍnce
Pro
Sheet Author
Hi Kruc, Perhaps you are already aware, or that we've talked about it already... most of your old macros will "work" out-of-the-box with the newer roll template, but I think they would benefit with a few adjustments. YMMV for example; I know many of your macros actually call the roll template 2-3 times for the same macro in order to get the old roll template to produce a particular output.&nbsp; I've made some changes that should allow you to call the roll template just once ie (&amp;{template:general} or &amp;{template:attacks}) and still get a very acceptable output.&nbsp; ie custom colored header/footer, alternating white/grey-backed text sections, embedded images, etc.&nbsp; See how I modified your Fireball macro above just to give an idea.&nbsp; You would have to compare it to your original macro of course.
Ok great !! Thank you. I had open heart surgery in October and I am back to work full time now and haven't really played Roll20 since last year.&nbsp; I plan on playing soon. That is good news. Thanks.
Kruc..&nbsp; &nbsp;Wow dude glad you are ok..&nbsp; &nbsp; Hope your recovery is going well and you continue to get stronger every day.
1712291617
vÍnce
Pro
Sheet Author
Absolutely!&nbsp; Glad you're on the other side of that Kruc.
If you want to check out my game and all my macros in my game ... here is the link. <a href="https://app.roll20.net/join/16778927/NL6maw" rel="nofollow">https://app.roll20.net/join/16778927/NL6maw</a> Be sure to check out all the spells, attacks and abilities. The melee attacks all have random voice overs. Enjoy!
Kruc, I checked out your game and it is AWESOME!&nbsp;
thx !!
IS IT JUST ME OR DOES A MONK 8TH LEVEL NEED A 16 TO HIT AN AC0 AND A 6 TO HIT AC10? THE CHART FROM YOUR SHEET IN ROLL20 HAS A 14 FOR AC0 AND&nbsp; 4 FOR AC10. IT IT ME OR SOMETHING ELSE I AM NOT AWARE OF? BY THE WAY I'M NOT SHOUTING IT'S JUST EASIER TO READ WHEN CAPITALIZE (EYES NOT AS STRONG AS WHEN I WAS 20 YEARS OLD)
1715572491
vÍnce
Pro
Sheet Author
I'll have a look at that David.&nbsp; It's very possible my old eyes made a mistake. 8-)
1715579048
vÍnce
Pro
Sheet Author
After some investigation, the tables in the sheet are correct but I made a mistake in last week's update with the Attack Matrix Class selector drop-down that caused the "Cleric, Druid and Monk" to incorrectly use the Fighter table data ;-(&nbsp; Big apologies for the mistake. The fix should go live with tomorrow's merge.&nbsp; Thank you for catching this.
1720009066

Edited 1720009248
First of all, this AD&amp;D sheet is great ~ thanks for your hard work on it! One question I have is, What is hp/level field used for? Does it create an auto-calc for total hit points? If so, what should be entered in this field?
Maxwell said: First of all, this AD&amp;D sheet is great ~ thanks for your hard work on it! One question I have is, What is hp/level field used for? Does it create an auto-calc for total hit points? If so, what should be entered in this field? I was wondering about this also.&nbsp; I know that it is for tracking HPs over time with level gains, but I was also not sure how to enter it into the sheet on a per level basis.&nbsp; &nbsp;Thanks
HP/Level text field: It does not auto-calc. The value entered into HP+Con WILL calc and sync hp (if sync is checked). We use the HP/Level text field as Tilt says - to track what each die roll was in the even of level loss or similar. So 10/5/6/4 etc. The open field prob makes the most sense given the space available.
1720022596

Edited 1720022620
vÍnce
Pro
Sheet Author
It's just a "static" field to help track the math. You can enter whatever your like.
Thanks, this makes sense now!
The sheets look good; however, I use many macros in my campaign to speed up combat. I have been updating my monsters to the new format and found that my macros using the repeating weapons fields are no longer functioning as expected for my new monsters. When my macro attempts to use: @{selected|repeating_weapon_$0_damagelarge}, I get the message: No attribute was found for @{selected|repeating_weapon_-O0zcnlnjMtqZGUfkr-j_damagelarge}. I also get a message for the magicbonus, attackdmgbonus, and tohitbonus}. Strangely, some of my older monsters work fine. I have tried multiple things to fix this such as recreating from scratch, moving the attacks to different positions, retyping the fields. Any assistance would be appreciated. Scott
1720137211

Edited 1720144012
vÍnce
Pro
Sheet Author
Hi Scott, Just a quick thought on this, all repeating sections received a name change a few years ago (on the old 1e sheet) that basically included the repeating sections name in front of the repeating attribute's name.&nbsp; example;&nbsp; @{selected|repeating_weapon_$0_damagelarge} was changed to @{selected|repeating_weapon_$0_weapon_damagelarge}&nbsp; This was done to ensure there were no attribute naming conflicts.&nbsp; Roll20 has since made some changes where this probably is not such an issue anymore, but regardless, there was a change made to repeating attributes in preparation for future sheet work.&nbsp; The future is now.&nbsp;&nbsp; I would double check your macros to ensure they are indeed using the correct attribute names.&nbsp; You can hover over any attribute/field on the sheet to learn the attribute name and any additional info that might be important.&nbsp; Let me know if that helps or not... Happy 4th Americans!
1720155455

Edited 1720155552
S W.
Pro
Vince: Your analysis was correct. I changed all instances where repeating weapon fields were used and the macros are running as expected. I guess I've been out of the IT business too long as I should have caught the error. Thanks for the second set of eyes. Two most helpful features: 1. the in-use button as I use weapons in Initiative as it helps players not having a drop-down list each initiative and 2. the different ACs (full, shieldless, rear, base, and dexterity bonus) as I was able to incorporate them into the monster attack macros. Thanks again!
1720156773
vÍnce
Pro
Sheet Author
Awesome sauce. ;-)
1720294705

Edited 1720294747
I am also updating some of my macros, and I have an attack macro that allows players to select which weapon they will use from the chat. My question is, can the script be modified to list all weapons with the "in-use" box checked? Here is a sample of this macro: /w GM &amp;{template:general} {{color=@{selected|color_option}}} {{name=@{selected|character_name}}} {{subtag= **Selects a Weapon**}} {{ [@{selected|repeating_weapon_$0_Weapon_Name} (~selected|repeating_weapon_$0_weapon_attack_roll) | [@{selected|repeating_weapon_$1_Weapon_Name} (~selected|repeating_weapon_$1_weapon_attack_roll) }}&nbsp; I am curious if something similar can be done with spells as well.
1720298881

Edited 1720302837
vÍnce
Pro
Sheet Author
Hi Maxwell. I don't believe it's possible to only show the in-use using just a non-API macro.&nbsp; You could include all the attacks along with the in-use attribute's value (1 or 0) (ie @{selected|repeating_weapon_$0_weapon_use) to indicate if the attack is checked as in-use or not. An API Mod like GiG's Universal Chat Menu can be used to create chat menus for repeating sections like Attacks, Spells, or whatever.&nbsp; !chatmenu @{selected|character_id} @{selected|character_name}'s Attacks Menu --title:Attacks --repeating_weapon|weapon_name|weapon_attack_roll I believe it can also filter what is included.&nbsp; Here's a menu of only In-Use attacks !chatmenu @{selected|character_id} @{selected|character_name}'s In-Use Menu --title:Attacks --repeating_weapon|weapon_name|weapon_attack_roll|weapon_use You could also use the sheet's template and show All Attacks and In-Use !chatmenu @{selected|character_id} {template:general} {{name=@{selected|token_name}'s}} {{subtag=Attacks Menu}} {{color=@{selected|color_option}}} {{CHATMENU}} --title:attacks --repeating_weapon|weapon_name|weapon_attack_roll --title:In Use --repeating_weapon|weapon_name|weapon_attack_roll|weapon_use You should be able to do similar with Spells. !chatmenu @{selected|character_id} {template:general} {{name=@{selected|token_name}'s}} {{subtag=Spells Menu}} {{color=@{selected|color_option}}} {{CHATMENU}} --title:1st --repeating_spells|spell_name|spell_roll|spell_level=1 --title:2nd --repeating_spells|spell_name|spell_roll|spell_level=2 --title:3rd --repeating_spells|spell_name|spell_roll|spell_level=3 --title:4th --repeating_spells|spell_name|spell_roll|spell_level=4 --title:Memorized --repeating_spells|spell_name|spell_roll|spell_memorized|spell_roll|spell_level=1 --repeating_spells|spell_name|spell_roll|spell_memorized|spell_roll|spell_level=2 --repeating_spells|spell_name|spell_roll|spell_memorized|spell_roll|spell_level=3 --repeating_spells|spell_name|spell_roll|spell_memorized|spell_roll|spell_level=4 I "might" be able to add these types of "chat menus" to the sheet natively for attacks and spells with Attacks either showing All, or In-Use only and Spells showing All or Memorized/Prepared only.&nbsp; Maybe. ;-P
Thanks Vince ~ This works great and was quick to set up with your help!
1720361302

Edited 1720361400
I was able to use this to create a special abilities chat menu: !chatmenu @{selected|character_id}&nbsp; {template:general} {{name=@{selected|token_name}'s}} {{subtag=Special Abilities}} {{color=@{selected|color_option}}} {{CHATMENU}} --title:Special Abilities --repeating_ability|ability_name|ability_roll&nbsp; I plan to work on an equipment list by type next... a little more complicated, but hopefully doable.
I am having some trouble with the equipment list when trying to list by equipment type (Armor, Gear, Weapon, etc.) When I run the script below it always shows only the equipment designated as "Gear". Any thoughts on how to proceed? !chatmenu @{selected|character_id}&nbsp; {template:general} {{name=@{selected|token_name}'s}} {{subtag=Equipment List}} {{color=@{selected|color_option}}} {{CHATMENU}} --title:Armor --repeating_equipment|equipment_item|equipment_ roll|equipment_carried_select|equipment_roll|equipment_type=Armor&nbsp;
Damnit.&nbsp; I'm going to have to upgrade to PRO now just to get API access so I can build even MORE macros...&nbsp; Ar gh
1720570585

Edited 1720570963
vÍnce
Pro
Sheet Author
Although the equipment_type drop-down/selector uses text for us "humans", it actually uses numeric values. So just use numbers, not instead of text in your filtering logic. 0 = Gear 1 = Weapons 2 = Armor 3 = Magic 4 = Other -1 = All&nbsp; (NOTE: "-1" does not seem to work with Universal Chat Menu... It looks like " - " causes issues.&nbsp; Not sure.&nbsp; You can use "&gt;0" as the filter and it will show All though) You could even include a query in your Equipment macro if desired to filter what is shown; !chatmenu @{selected|character_id}&nbsp; {template:general} {{name=@{selected|token_name}'s}} {{subtag=Equipment List}} {{color=@{selected|color_option}}} {{CHATMENU}} --title:Equipment --repeating_equipment|equipment_item|equipment_ roll|equipment_carried_select|equipment_roll|equipment_type=?{What type?|Gear,0|Wepaons,1|Armor,2|Magic,3|Other,4|All,&gt;0} Hope this helps.
1720571035
vÍnce
Pro
Sheet Author
Namocaw said: Damnit.&nbsp; I'm going to have to upgrade to PRO now just to get API access so I can build even MORE macros...&nbsp; Ar gh Sorry (not sorry) ;-P
Thanks Vince, it's like magic!
1720983176
vÍnce
Pro
Sheet Author
Update submitted for the portrait roll changes: <a href="https://github.com/Roll20/roll20-character-sheets/pull/13096" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/13096</a>
Just wondering a little something... Any chance that you can give us a drop-down menu for Monster Saves when on the Monster/NPC sheet instead of having to go to NPC then back to Monster? Or am I doing it wrong?
1725846920

Edited 1725846968
vÍnce
Pro
Sheet Author
Hi Ralts, you can make saves from the Monster page. (just click the text for the save) Apologies if that isn't what you are taking about.
I meant the auto-fill version like with the NPC/PC page.
1725937244
vÍnce
Pro
Sheet Author
Gotcha let me see what I can do
vÍnce said: Gotcha let me see what I can do Thank you. I'm slowly putting in MM1, FF, &amp; MM2 into the engine as well as doing the modules. We're at A3, with G 1-3, D 1-3, Q1, as well as I 3-5, in the pipe, and man, your sheet has been a lifesaver.
1726031452

Edited 1726031560
vÍnce
Pro
Sheet Author
Update pending: Autofill base value for saves has been added to the Monster page. Height and Weight fields have been added to the Monster page. <a href="https://github.com/Roll20/roll20-character-sheets/pull/13302" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/13302</a>
vÍnce said: Update pending: Autofill base value for saves has been added to the Monster page. Height and Weight fields have been added to the Monster page. <a href="https://github.com/Roll20/roll20-character-sheets/pull/13302" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/13302</a> Works great! Really speeds up my work on the monsters.
Hi All! Is anyone else having an issue populating the attack matrix for monsters? The saves work great but the monster table doesn't seem to come up and the up and down buttons dont have the custom ranges
1727029552

Edited 1727029799
vÍnce
Pro
Sheet Author
@TBC just to be clear; You are saying that when you try and use the Auto-fill for the Attack Matrix on the Monster page, nothing happens?&nbsp; Is that correct? (fyi: quick test - this is working for me in a non-jumpgate sandbox on FF) Is this a Jumpgate game? Thanks
I had the same problem. you set the level and type but it doesn't fill in the TH0 i had to go back and do so manually.
I'm using non jumpgate game. i also find it annoying when i set the armor class and it reverts back to armor class 10. until i set it a second time. it wasn't worth mentioning unless i was already posting about something else.&nbsp;
1727048313

Edited 1727048417
vÍnce
Pro
Sheet Author
I'm very confident that this is an issue with the vtt introduced with the Jumpgate integration. The bug seems to ignore some sheet events from being detected by sheetworkers. This can prevent lot's of features/functionality for sheets (not just AD&amp;D1e).&nbsp; Myself and other's reported this bug last month.&nbsp; Something changed in the vtt (this week..? IDK) and it appears this bug is also affecting non-Jumpgate games now as well... ;-( recent post of other's experiencing similar issues on various sheets: <a href="https://app.roll20.net/forum/post/12054927/sheet-triggers-seem-buggy-today" rel="nofollow">https://app.roll20.net/forum/post/12054927/sheet-triggers-seem-buggy-today</a> I'll post back if I learn anything new, but my hands are kind of tied ATM.&nbsp; Just waiting on Roll20.
I’m not signed up for the beta, just the same regular roll20. Saves work fine but when I indicate monster for the attack matrix nothing pops up.&nbsp;
1727111760
vÍnce
Pro
Sheet Author
It was just a jumpgate issue but now the bug is "infecting" non-jump as well.&nbsp; It's possible that lots of sheet functionality could be impacted by this.&nbsp; This goes for all sheetworker assisted sheets on roll20 not just 1e