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Questions about new sheet

1727124886
vÍnce
Pro
Sheet Author
fyi: Shaking the trees seems to have helped.  The Devs are supposed to be looking into things now.
Thank you so much for the follow up Vince! 
I had it happen, but you just flick it to cleric, fighter, whatever, then back to Monster, and it works.
1727656907
vÍnce
Pro
Sheet Author
Some of the sheet calcs and functions "can" trigger from multiple attribute changes.  This bug seems to ignore every other attribute in regards to detecting sheet change events.  PITA(ttribute) to nail the bug down or come up with workarounds.  Roll20 MUST fix this bug.  Most players and gm's on roll20 will not even know their sheets are not functioning properly.  
1728013495
vÍnce
Pro
Sheet Author
FYI: Roll20 finally pushed an updated today to address the weird sheet trigger failure bug which seems to have partially solved the issue...  There is still an issue with consistent triggering from repeating attributes.  As in, you have to check/uncheck multiple times to trigger or changing a value is only recognized every other edit.  Hopefully this will get fixed ASAP as well.  I'll post more info as I learn it.
1729372715

Edited 1729372762
Vince, Question about the link fields (like in the spell section) - is there a way to have the image automatically posted to chat instead of having to click a link? This new 1e sheet is fantastic, and all of your work on it is greatly appreciated! ~Max
1729374004
vÍnce
Pro
Sheet Author
Maxwell said: Vince, Question about the link fields (like in the spell section) - is there a way to have the image automatically posted to chat instead of having to click a link? This new 1e sheet is fantastic, and all of your work on it is greatly appreciated! ~Max Hi Maxwell, as-is, the link is just a clickable link.., but you should be able to post an image from within the description, the spell name field, etc. or even within the macro-text using roll20's default handling for posting images. ie [x](IMAGE URL) could also add it to the macro-text into the templates footer ie {{footer=[x]( <a href="https://png.pngtree.com/png-clipart/20240903/original/pngtree-fireball-explosion-png-image_15924310.png" rel="nofollow">https://png.pngtree.com/png-clipart/20240903/original/pngtree-fireball-explosion-png-image_15924310.png</a> )}} Just add it at the end of any macro-text. example with an image included with the spell's name example with it added as a footer
Awesome, thanks for the tip!
Is there a way to set a default attributes from the character sheet to each of the three token bars so that I don't have to do that manually for each new character or NPC?
1730471711

Edited 1730472259
vÍnce
Pro
Sheet Author
Hi Maxwell, you should be able to set your defaults from the game settings page (cover page outside the game).&nbsp; I've made a ton of sheet-specific defaults available from there as well... BTW; these changes only affect new sheets going forward. (good to set these up when creating a new game)&nbsp; If you want to also change the defaults of already created pc's/npc's, in-game, you will also have to use the vtt's in-game side bar's Settings | Miscellaneous | Apply Default Settings after making the changes from the main settings page. I "believe" that's how that works... not sure. <a href="https://wiki.roll20.net/Game_Settings_Page#Getting_to_the_Game_Settings_Page" rel="nofollow">https://wiki.roll20.net/Game_Settings_Page#Getting_to_the_Game_Settings_Page</a> You can also use a mod (pro req) like tokenmod to setup a macro(s) that set your token settings/defaults for selected tokens.&nbsp; You could have a macro for pc's and another for monsters if desired.&nbsp; Very handy.
Hi Vince, thanks for the quick reply.&nbsp; Yes, I love the sheet options you've included. They have been VERY handy for my game! Unfortunately, Roll20's game settings don't seem to allow a way to point the token bars to specific character sheet attributes unless I can put a script in the token field? Yes, I did see the token mod script, your creation I believe. Would this allow for creating default token bar assignment, or would I have to run the macro every time I create a new character/npc sheet? Thanks as always for your great work on the 1e sheet. I love it!!! ~Max
1730533348

Edited 1730534859
vÍnce
Pro
Sheet Author
Sorry about that Maxwell.&nbsp; Apparently the option to set the default token bars to an attribute is only available for compendium based sheets (ie Official sheets only...) It's not an option that I can include/add as a sheet author.&nbsp; Which&nbsp; sucks.&nbsp; Tokenmod (created by The Aaron) can be used to set 99% of the available token settings though, but yes, you would need to execute your macro on each token. You can select multiple tokens at once if desired though. here's an example of how you might setup your PC tokens using tokenmod Setup Token (PC) !token-mod --set bar1_link| bar2_link| bar3_link| bar1| bar2| bar3| !token-mod {{ --set bar1_link|movement_normal --set bar2_link|armorclass --set bar3_link|hitpoints --set bar1_value|[[@{selected|movement_normal}]] --set bar2_value|[[@{selected|armorclass}]] --set bar3_value|[[@{selected|hitpoints}]] --set name|"@{selected|character_name}" --on showname --on showplayers_name --on showplayers_bar1 --on showplayers_bar2 --on showplayers_bar3 --on showplayers_aura1 --on showplayers_aura2 --on light_hassight --set defaulttoken }}
Hi All! Is there a new version of the sheet? A mate sent some info and it looks like the revised sheet was refined even more, but I cant seem to access it. I see it when I try to create a new game or even to change the sheet in a current game, but then I try to save it, it saves and nothing changes in game. I compared the current sheet with this new one and they are def different and not updated. Any ideas?&nbsp;
1733500935
vÍnce
Pro
Sheet Author
HI TBC, are you updating an old 1e sheet game to the revised sheet using the game settings page to change the character sheet template or...? Creating a new game will only have access to the 1e revised sheet. (the old sheet has been deprecated as per roll20 policy...) An old game will continue to use the old sheet unless you change the sheet template from the game settings page. A custom game(pro users) can use ANY code you paste into the game settings page (html, css, translation)
@vince Are you on discord?&nbsp; As a developer of sorts for AD&amp;D tools, there Is a discord server you should be on.
1733529025
vÍnce
Pro
Sheet Author
Feel free to send me a link/invite.
1733543865

Edited 1733573314
Shoo
Plus
Vince, played a game with the new sheets (v1.657). all my rolls from the sheets as a dm work but when the players roll they get 3 error messages: No attribute was found for @{Fergus the Justifier|whisper_pc} No attribute was found for @{Fergus the Justifier|color_option} No attribute was found for @{Fergus the Justifier|toggle_critdamage} I don't know how to correct this glitch. it also occurs when i roll as a player in the game. any ideas of what i may or may not have done wrong?
1733549981

Edited 1733550389
vÍnce
Pro
Sheet Author
Hi Shoo, That is odd.&nbsp; I just created a new character with the latest live sheet and I was able to make rolls as a player without any errors.&nbsp; Same with existing characters.&nbsp; Roll20 sheets cannot distinguish if it's a player or dm making the rolls (other than only players with permission can control a given sheet) so that shouldn't make any difference. Does this only happen with the one character or all of them? Does it happen with all the sheet rolls? Just something quick to try; on "Fergus the Justifier" open the sheet's settings and try toggling pc whisper, color option and crit damage. These attributes should already exist when you create a new character, but toggling a field can force the attribute into existence if there was a "glitch in the matrix" that prevented it's creation. Hope that makes sense.
it seems as though i have repurposed the character sheets one too many times. players have added their own macros and the scripts got all messed up. i created fresh character sheets and redid the characters. so far when i join the game as a player they work. Thank you for your quick response. vÍnce said: Hi Shoo, That is odd.&nbsp; I just created a new character with the latest live sheet and I was able to make rolls as a player without any errors.&nbsp; Same with existing characters.&nbsp; Roll20 sheets cannot distinguish if it's a player or dm making the rolls (other than only players with permission can control a given sheet) so that shouldn't make any difference. Does this only happen with the one character or all of them? Does it happen with all the sheet rolls? Just something quick to try; on "Fergus the Justifier" open the sheet's settings and try toggling pc whisper, color option and crit damage. These attributes should already exist when you create a new character, but toggling a field can force the attribute into existence if there was a "glitch in the matrix" that prevented it's creation. Hope that makes sense.
1733596260

Edited 1733596858
vÍnce
Pro
Sheet Author
Shoo said: it seems as though i have repurposed the character sheets one too many times. players have added their own macros and the scripts got all messed up. i created fresh character sheets and redid the characters. so far when i join the game as a player they work. Thank you for your quick response. With great power comes great responsibility. ;-) The 1e sheet exposes the macro-text to editing/customization for nearly all the sheet's rolls. The default macro works out-of-the-box and you can always reset any given macro-text back to it's default value by simply deleting everything in the field/textarea. So have fun experimenting with the roll if you desire. Of course you can also break the roll template and/or cause errors when doing so... but you always have a reset to fall-back on. You can also use the reset macro options on the sheet's settings page to force a reset of the macro-text on complete section all in one click. side-note; Older characters that were created with the old 1e sheet "could" experience glitches with rolls if their macro-text had been previously modified. The revised sheet does make it's best effort to migrate everything, but depending on the customization previously done to any macro-text, the migration/conversion routine may skip the macro-text altogether to error on preserving the original attribute data vs overwriting it. In these cases, it's best for you to decide it you want to reset the macro or modify to work with the newer revised roll template. For the most part, this is probably a rare occurrence but something to be aware of if you are upgrading older per-existing characters.
when using the automatic critical hit damage on your sheet. I have a character using fists that do 4d4+1 damage. i input that damage in the "repeating_weapon_$X_weapon_damages_smallmedium" slot and it will work as written. but when he got a critical hit the damage was off because the double damage was applied to the "+1" part and not the "4d4+1" part. it rolls damage like the following: ((3+1+2+4)+1*2), the order of operation has the double damage being applied to the plus one part. I have tried to correct by adding a misc modifier but that still removes the +1 from being doubled.
1733680364

Edited 1733681882
vÍnce
Pro
Sheet Author
Shoo said: when using the automatic critical hit damage on your sheet. I have a character using fists that do 4d4+1 damage. i input that damage in the "repeating_weapon_$X_weapon_damages_smallmedium" slot and it will work as written. but when he got a critical hit the damage was off because the double damage was applied to the "+1" part and not the "4d4+1" part. it rolls damage like the following: ((3+1+2+4)+1*2), the order of operation has the double damage being applied to the plus one part. I have tried to correct by adding a misc modifier but that still removes the +1 from being doubled. Hi Shoo, good catch.&nbsp; I just checked and the normal damage dice are wrapped in parenthesis but the crit damage rolls are missing them.&nbsp; I'll update that. Temporary fix; it shouldn't hurt anything if you place parenthesis around your damage dice and mod.&nbsp; ie (4d4+1) Since crits aren't RAW (ducking for cover now...), I believe I modeled them after backstab (double the dice rolled then add bonuses), hence the separate "damage bonus field".&nbsp; That said, I've tried to leave the sheet open to modify it however the DM likes. ;-) You can also edit the crit damage roll field and modify it directly as well... example; Here's how the default will look after my parenthetical update.
parenthesis around damage dice, check! thank you vince! vÍnce said: Shoo said: when using the automatic critical hit damage on your sheet. I have a character using fists that do 4d4+1 damage. i input that damage in the "repeating_weapon_$X_weapon_damages_smallmedium" slot and it will work as written. but when he got a critical hit the damage was off because the double damage was applied to the "+1" part and not the "4d4+1" part. it rolls damage like the following: ((3+1+2+4)+1*2), the order of operation has the double damage being applied to the plus one part. I have tried to correct by adding a misc modifier but that still removes the +1 from being doubled. Hi Shoo, good catch.&nbsp; I just checked and the normal damage dice are wrapped in parenthesis but the crit damage rolls are missing them.&nbsp; I'll update that. Temporary fix; it shouldn't hurt anything if you place parenthesis around your damage dice and mod.&nbsp; ie (4d4+1) Since crits aren't RAW (ducking for cover now...), I believe I modeled them after backstab (double the dice rolled then add bonuses), hence the separate "damage bonus field".&nbsp; That said, I've tried to leave the sheet open to modify it however the DM likes. ;-) You can also edit the crit damage roll field and modify it directly as well... example; Here's how the default will look after my parenthetical update.
1733684884
vÍnce
Pro
Sheet Author
One of the pitfalls with this sheet is trying to handle as much of the work as possible with the sheet but also leaving it as open as possible to cover the VASTLY different ways people play 1e.
vÍnce said: One of the pitfalls with this sheet is trying to handle as much of the work as possible with the sheet but also leaving it as open as possible to cover the VASTLY different ways people play 1e. Or you could create a character sheet for the way you play, and whoever else uses your sheet has to do so as well. It would be way easier for you. That said, I appreciate that you look out for the community too. Takes a higher frequency vibration to help strangers with only 1 thing in common for sure.