Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFG] Looking for a Friday night game (NO D&D)

Hello! Thanks for taking a moment to read my post here.  Due to my work schedule, along with life and what not, I am really only free to game on Friday evenings.  Preferably starting around 8:00pm EST (GMT-5), and going till around midnight-ish or so.  I can stay up later, but I do enjoy my sleep. The hard part of this, is that I am NOT looking for D&D or anything even remotely in the D&D ecosystem.  No OSR, no Pathfinder, nothing of the sort.  Honestly, I'm barely even looking at fantasy as a whole.  As well, I have utterly zero interest in anything PbtA.  Just not a system that meshes with me at all. Second.  I ONLY want published games.  No home made systems.  Sorry, just my personal preference. Third, voice only games.  I just cannot do text or play by post games, as I simply cannot maintain interest in them.  That's a me thing, nothing against that style of gaming.  I just know my personal limitations. Games I am very much interested in (and this list is by no means all that I am interested in, just games off the top of my head): Shadowrun (3rd or 5th), Fallout (GURPS or 2d20), Savage RIFTS (would REALLY LOVE to play a dragon here), Earthdawn, Mage the Ascension, Werewolf the Apocalypse (no clue about W5, but willing to try?), Exalted.  There are certainly more, but those are my big ones. About me:  Older gamer (early 40's), LGBT+ friendly/ally, dislikes racism/bigotry being involved in games.  I believe that games should be fun, and if something is not fun?  Work to change it.  Overall, I like to think I am fairly chill.  Will try to do voices for my characters, but can't promise they are -good- voices.  All in all, I just want to have the chance to play in a fun game.  
I run a Forged in the Dark Scum & Villainy sandbox. FitD game system, but i use my own world/lore, not the book's Procyon sector stuff. Rules same, while the setting flavor is very different. I think that fits to your no home brew rules desire. It's a fairly lore lite world, my sandbox has its container walls that define the world, but a lot is left open for us to decide on as we go. The Camden system is the same and yet also unique for every crew that passes through it. I do not currently have a crew going, or leads on one. But if 3-4 more players were in we could launch any Friday. Available anytime between 3pm-9pm pacific / 6pm-12pm eastern. The FitD game system is not for epic longer term campaigns, it tends to play out its mechanics around 20 sessions max, +/- a few. Ok for one offs, but the system's meat and potatoes mechanics need multiple sessions to really tick over. Not played out on a grid, largely theater of the mind settings, and the rules are more oriented to story telling than board game. A main mechanic of the game is the literal literary power of  "the flash back" where a player can describe how, off screen in the past, they already did something that is now going to influence their present situation. While the players need not be thrill kill murder hobos, as the game name might suggest. They are mechanically "on the outside" of things. As either known criminals or vigilantes, which are also known criminals. It's a system about punching up, where the players are kept below a glass ceiling, maxing out at lvl 4 while the world power scale for NPCs goes to 10. I find the game summarizes well as: The players tell the story of their spacey sci-fi criminal crew, and show us if they believe it is better to burn out or fade away. Are you ever chasing the next big score cause fail or succeed on this one now, it's the next job that's always the most interesting? Or do you dream about that one last big score that'll let you exit the lifestyle and find a quiet place to be forgotten about? You don't need to know your answer going in, but it is a question you will inevitably answer as the sum of the decisions you make. Typical session flow involves: gather information to find out about earning possibilities/ask for work/get assigned work (depending on your crew's style). decide on how to make your earnings/take your mission, and make as much or as little plans as you want, maybe running some smaller side missions to prep for a complicated larger one. execute your main plan celebrate and/or hide depending on if your plans went off or off the rails. rinse & repeat, until you burn out or fade awawy. In a galaxy far awawy, in time not of ours here and now. A United Systems Empire of aliens live in a practical Utopia. But space is big, and not everyone can march to the beat of the same drum. There's no open war,  no rebellion, and no world ending doom of the times apocalypse hanging over anyone. It's just the daily grind of those who choose to follow their own path outside civilization's laws. Will your path be one worthy of lingering back room legends in sketchy places? Or are you just another hopeful with a different idea of freedom, about to be ground into dust by the powers that be out here, on the Fringes?