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Dawn War: Rise of the Second Sun [LFP][D&D][5E][2/5 Seats Available][Long-term][Living][Homebrew][New][Campaign][Level 8][Inclusive][Paid][Testimonials][Experienced DM]

Dawn War: Rise of the Second Sun System: &nbsp;D&amp;D 5e (Extensively Homebrewed and Improved) Start Day/Time: &nbsp;Saturdays Weekly @ 7:30pm EST (GMT -5)&nbsp; Listing: &nbsp; <a href="https://app.roll20.net/lfg/listing/146570/dawn-war-rise-of-the-second-sun-dandd-5e-dark-sun-campaign" rel="nofollow">https://app.roll20.net/lfg/listing/146570/dawn-war-rise-of-the-second-sun-dandd-5e-dark-sun-campaign</a> Testimonials: &nbsp; <a href="https://app.roll20.net/forum/post/7146927/testimonials" rel="nofollow">https://app.roll20.net/forum/post/7146927/testimonials</a> Questions and DM Info:&nbsp; <a href="https://app.roll20.net/forum/post/7145559/questions-for-the-dm" rel="nofollow">https://app.roll20.net/forum/post/7145559/questions-for-the-dm</a> Mic/Webcam Required?: &nbsp;Mic only Player Requirements: &nbsp;Some D&amp;D 5e experience encouraged but, new players with a willingness to learn are always welcome. Fill out an application on Roll20 (link above). Mature game, 18+ Game Premise: In the unforgiving desert world of Athas, where magic is a double-edged sword and civilization has devolved into brutality, your group of adventurers finds itself at a pivotal juncture. As semi-independent operatives of The Kaluk'haaz'kak Empire, you are thrust into the heart of a changing landscape. The traditional isolationist city-states of the Tablelands, once ruled by oppressive Sorcerer-Kings, have transformed into the battleground for a cataclysmic war between two formidable forces. On one side stands The Nation of the Unshaded Scales, a zealous Sun cult intent on subjugating and converting all of Athas to bring about an apocalyptic extinction event. On the opposing front is The Kaluk'haaz'kak Empire, an extraordinary alliance of foreign and domestic powers led predominantly by its formidable, founding, Kreen clutch, determined to thwart The Nation's malevolent designs and restore order to the chaotic land. As members of The Empire, you bear the weight of crucial missions that have the potential to mold the fate of this ever-evolving campaign. Your decisions hold immense consequences, shaping not only your own destinies but also the overarching narrative of the living campaign. Success or failure in these missions could tilt the balance in favor of The Empire or plunge Athas into an apocalypse at the hands of The Nation. The destiny of an entire world rests in your capable hands. Will you rise to the challenge and become the linchpin in The Empire's triumph, or will The Nation of the Unshaded Scales succeed in sterilizing Athas with the Red Sun's eternal radiance? The world's fate is yours to decide! Homebrew/Other Info: Extensive homebrew crafted over 5 years specifically for this setting. Homebrew races, classes, subclasses, optional class features, feats, armor, weapons, magic items, and backgrounds are available for use. Have also homebrewed D&amp;D 5e system improvements to improve gameplay and player experience. Player slots left: 2 &nbsp;slots open (5 total players when game is filled) Okay to DM?: &nbsp;Yes, please message me with any questions on Roll20. If you prefer Discord, please message me on Roll20 with your discord info and I will contact you asap! Still on the fence?: All Onboarding and Session 0 is completely FREE!!!!! This game will require payment to the Game Master at a rate of $25 per session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
Will you stop the Harbinger of the End: Asher, The Second Sun, The Enbrightened One, His Radiance, Leader of the Unshaded Scales?&nbsp;
Still looking! Seats filling fast!
The desert has all sorts of wanderers, will you make friends or enemies?
The villichi are a mysterious and feared race on Athas, will they be friend or foe?
Come join in the fun!
Will you meet one of the rare Aarakocra that inhabit the Tablelands?