Keith,
5e is what I need it for! I checked out Condefinition. Very impressive, a lot more than what I am looking for, but still impressive. I could not get it to apply the condition icon to the targeted token.
This is the macro I am currently working with.
?{Choose a Condition|Blinded, **Blinded**
• A blinded creature can’t see and automatically fails any ability check that requires sight.
• Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage.|
Charmed, **Charmed**
• A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
• The charmer has advantage on any ability check to interact socially with the creature.|
Deafened, **Deafened**
• A deafened creature can’t hear and automatically fails any ability check that requires hearing.|
Frightened, **Frightened**
• A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
• The creature can’t willingly move closer to the source of its fear.|
Grappled, **Grappled**
• A grappled creature’s speed becomes 0 and it can’t benefit from any bonus to its speed.
• The condition ends if the grappler is incapacitated (see the condition).
• The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect|
Incapacitated, **Incapacitated**
• An incapacitated creature can’t take actions or reactions.|
Invisible, **Invisible**
• An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
• Attack rolls against the creature have disadvantage and the creature’s attack rolls have advantage.|
Paralyzed, **Paralyzed**
• A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
• The creature automatically fails Strength and Dexterity saving throws.
• Attack rolls against the creature have advantage.
• Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.|
Petrified, **Petrified**
• A petrified creature is transformed - along with any nonmagical object it is wearing or carrying - into a solid inanimate substance (usually stone). Its weight increases by a factor of ten and it ceases aging.
• The creature is incapacitated (see the condition) can’t move or speak - and is unaware of its surroundings.
• Attack rolls against the creature have advantage.
• The creature automatically fails Strength and Dexterity saving throws.
• The creature has resistance to all damage.
• The creature is immune to poison and disease - although a poison or disease already in its system is suspended—not neutralized.|
Poisoned, **Poisoned**
• A poisoned creature has disadvantage on attack rolls and ability checks.|
Prone, **Prone**
• A prone creature’s only movement option is to crawl (see Movement) unless it stands up and thereby ends the condition.
• The creature has disadvantage on attack rolls.
• An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise the attack roll has disadvantage.
• Standing from prone costs half movement.|
Restrained, **Restrained**
• A restrained creature’s speed becomes 0 and it can’t benefit from any bonus to its speed.
• Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws.|
Stunned, **Stunned**
• A stunned creature is incapacitated (see the condition) can’t move - and can speak only falteringly.
• The creature automatically fails Strength and Dexterity saving throws.
• Attack rolls against the creature have advantage.|
Unconscious, **Unconscious**
• An unconscious creature is incapacitated (see the condition) can’t move or speak - and is unaware of its surroundings.
• The creature drops whatever it’s holding and falls prone.
• The creature automatically fails Strength and Dexterity saving throws.
• Attack rolls against the creature have advantage.
• Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.}
Its simple but does just what I need. The only thing I am trying to add to it is the ability to add the condition's name to the tooltip of a selected token when the menu item is selected, and for it to run fine if no token is selected.