Recruiting for three campaigns currently! This game will require payment to the Game Master at a rate of $18 per person per session to be paid via Paypal weekly. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Tipping is optionally available, though not expected. These will be games that are already in progress. Each game features a welcoming group of adventurers who prize roleplay opportunities, focusing primarily on story. I would say my games are about 20% exploration, 40% Combat, 40% roleplay, and as such, there will be large swathes of time likely spent either in combat/dungeons, and a large chunk without such. I am a lore-driven, root for the players, rule of cool style GM who adores creative problem solving. Especially since I ALSO favor difficult, “hard love” style encounter design. I have been GMing for nearly 20 years, and have been doing this professionally since 2020. I endeavor for my games to be collaborative. Tuesdays 7:30-10:30 pm EST: The First Expedition takes place in Orchel Monstra, a homebrew setting. Loosely tied to Planescape’s Sigil, pulling from influences of Monster Hunter: World. Monstra features heavy usage of Loot Tavern’s Heliana’s Guide to Monster Hunting. Currently Level 4. Currently a party of 4, seeking 1-2 more. Sign up with Verse Harvests Consortium! A conglomerate of explorers, artificers, documentationers, and adventurers! Through a proprietary portal within The Cage’s Clerk’s Ward, find excitement and exotic opportunities in a world untouched by gods and rife with readily available magic! Dare to understand the mysteries of this mostly untamed plane, face monsters big enough to make cities quake; craft and carve your way to glory! Verse Harvests is not responsible for injury or ingestion of those seeking their fortunes Primeside. Wednesday 8-11pm EST: New Giants in the Neighborhood is a unique take on Storm King’s Thunder, in which the party thus far has made a home within Waterdeep’s Trollskull Alley, (making a combination funeral home and bar no less.) Currently Level 4, with 4 players. Seeking 1-2 more. The rumblings are all that they are… for now? Rumors are flying, and news is necessary daily. Chaos seems to rule the streets of Waterdeep these days, and the Splendors it's known for are risking a tumble. Organized crime is moving in weird ways- and now they seem to be utilizing runes of power to get their way. Giant’s magic isn't easy to buy or steal, even in a city that offers about anything. Something tells me the city’s walls are hardly high enough for the storms that brew across the Sword Coast. Thursday 7-10 pm EST: Far Travails is the homebrew follow-up to a group’s Rime of the Frost Maiden campaign, during the events of which a well beloved npc was snatched away to the Far Realms. Far Travails currently has 5 players at Level 13, though one will be saying farewell soon. Seeking 1-2 more. The entity that took Vellyne is an unknown terrifying thing, and these foolhardy adventurers have set their sights on braving that rescue mission. Armed with a cursed codex on the Far Realms, and just the briefest idea of what planar travels are going to be like, they'll need a significant amount of luck and a willingness to change, if they're ever to survive the travails before them. Theirs is an odyssey of madness… but a lot can be done with heroic intent- so long as those intentions do not pave them all the way to the hells… Who’m I kidding? Of course it will. They've a bone to pick with Levistus himself after all.