OK, i am looking for a group of 4 Players to play a short Campaign I created called "The Skillet of Cookery" using the Following Hardball rules I created. "Fair warning, I am still new at GMing The group MUST have one of each faction. the classes are divided into the following factions (use this site: <a href="http://www.d20pfsrd.com/classes" rel="nofollow">http://www.d20pfsrd.com/classes</a> ) Tank: Cavalier, Paladin, Fighter, or Barbarian Striker:, Ranger, Rouge, Ninja, or Monk Magic user: Sorcerer, Wizard, Witch, or Druid Leader: Alchemist, Bard, Oracle, or Cleric Stats will be chosen by rolling 4d6 and keeping the highest 3 or going with the stats 14-12-12-10-10-8. You get ONE roll. The only way you may reroll results is if there are more that 3 negative modifiers, PLEASE NOTE that this means that even if you have two -4 mods, you character will still be valid. You must pick either the standard array or roll BEFORE you roll, as once the dice are rolled the results are final You may pick ONE trait from the following custom traits ADHD : You're bright, unusually so, but you're easily- HEY LOOK A NICKLE! (+2 to any three knowledge skills and +2 Int. -2 wisdom and -2 to search, spot, and listen)[subject to making will saves to stay on track at DM's digression] All brawn, no brain : "SMASH GOOD! BOOK BAD!" (+2 Str and +2 to climb, jump and swim. -2 Int and -2 to Knowledge checks. You become illiterate if this lessens your Int below 10) Kool: You are the most interesting person around, but your popularity gets to your head (+2 Cha and +2 to Bluff and Diplomacy. -2 Wis and -2 to perception and insight.) NEEERRRRRDDDD!!: You are bright and intelligent, but you are physically weak (+2 Int and Wis. -2 Con and Str) Big: You are a massive specimen, even by you kinds standards (You are one size category larger. You take all benefits and penalties of this change) Small : You are smaller than most of your kind (You are one size category smaller. You take all benefits and penalties of this change.) Cold homeland: You were born in a very cold environment (+4 for save against cold environments. -4 to fort saves against hot environments) Hot homeland: You were born in a very hot environment (Same as cold homeland, but for hot environments) Courageous: You are extremely brave, and very intimidating (+2 against fear and +4 to intimidate. -4 to diplomacy and you might induce fear in NPC's) [Other traits to be added later] Race selection will be decided by group vote. There are three options: 1. there may only be one of each race 2. All players must be the same race as decided by a d6 A. the races and numbers are as such 1-Halfling 2-Half orc 3-Elf 4-Gnome 5-Dwarf 6-Human And 3: The party must have a Dwarf, an Elf, and two Humans