I am trying to use fire + magic assets in a dynamic manor by making fires larger with turns passing and the like. I would like to be able to use the lock position feature to lock the center of the image, and as I use the transform bars on the corners I would like it to expand radially from the center without "moving." My entire aim in attempting to do this is to create more dynamic and immersive effects, but (enlarge image -> move left 30px) is a momentary lapse in the fourth wall that directly negates my player's immersion (as opposed to just enlarging from the center). The most directly applicable use case for this is in the 5e spell "delayed blast fireball," in which the delayed fireball continues to grow in damage for every turn you would spend concentrating on it before it explodes. I feel this could serve as a great form of a visual time limit, where I could place it on the far end of an encounter and the players have to watch it grow in size as they fight through an arch-mage's minions. In this case I believe that (enlarge image -> move left 30px) would halt the suspension of disbelief I try to create and somewhat tarnish the affect I am looking to create. This a pretty nitpicky thing, but I figured if I am trying to design maps / encounters with dynamic assets in mind then it ought to be worth my time trying to figure out how to make it look good and effectively portray the battle. I attempted something similar to this with a fire asset previously, but every turn when I rearranged the image it was felt like a momentary reminder at the end of every round "this is a computer recreation" that upset my players immersion, to the point where they directly commented / joked along those lines a few times.