Herein is wove a tale fraught with adventure, combat, mystery and all manner of opportunities for swashbuckling daring-do, spanning oceans and the very planes of existence. The players with cross daggers with thieves, elude ravenous fiends, battle pirates on the high seas, and delve into the darkest depths beyond imagining. What wonders will you seek? What nightmares await your trespass? "There Is No Honor" is the first chapter of the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures that appeared in Dungeon Magazine's issues #139 to #150 under PAIZO Publishing. Games are played WEEKLY at 21:00 pm EST for 3.5 - 4.5 hrs. This game is for players ages 18 and over. * Participation in the game costs $7.77 USD per player, per session, billed electronically through StartPlaying.Games. * Sessions 0 and 1 are FREE, &nbsp;* Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements * Link to the game listing here: <a href="https://app.roll20.net/lfg/listing/397502/the-savage-tide-slash-saturdays-at-21-00" rel="nofollow">https://app.roll20.net/lfg/listing/397502/the-savage-tide-slash-saturdays-at-21-00</a> THE FORMAT The game will be played on Roll 20 with some prepared maps, and some drawn in-game. For important dungeon crawls the maps will be prepared in advance. My compendiums include the PHB, MM, DMG, Tasha's and Xanathar's, but if you want to play something NOT in those books it can be discussed at Session 0. The group will communicate through Discord. MY OBJECTIVE My aim as a Dungeon Master will be to provide as immersive an experience as I can. I hope to instill in the players equal parts dare and dread, and through active listening, and my own experience as a GM, provide narrative that is both reactive and descriptive. STORY "The Savage Tide" opens in the port city of Sasserine, a growing nexus on the Eastern Crezin coast, on the homebrewed world of Ulterras, One of it's minor nobles has sent agents to find individuals capable of helping her in this dire time. The Savage Tide was the third Adventure Path for the Dungeons &amp; Dragons role-playing game, published over twelve installments from October 2006 through September 2007 in Dungeon magazine by Paizo. I've reworked it in places I felt appropriate for 5e. COMBAT Combat will be played fairly by the book, allowing for some room for circumstantial house rulings - somewhere between Action Movie Logic and the real-life density of anything metal - that's where we'll play. A brief guide and some house rules will be provided as a hand out. If you have a clever strategy that requires spells or abilities used in some sort of combo to achieve some sort of effect, please feel invited to run it by me. Please do not spring it on me. ROLEPLAY NPCs abound and present themselves fairly frequently, so don't feel you need to befriend every NPC shopkeeper you meet. That said (provided the party endures a teensy bit of railroading), a general REPUTATION score will be kept. If you have a clever downtime project that requires spells or abilities used in some sort of combo to achieve some sort of result, please feel invited to run it by me. Please do not spring it on me. THEME AND LANGUANGE Provided language is used in context, no speech is barred at my table, nor will anyone's roleplaying be censored or asked to be edited. For example, words like 'rabble', 'miscreant', and 'savage' or other nouns and adjectives that today might be considered insensitive or derogatory find appropriate use in the context of a medieval fantasy where the number one cause of death after animal mauling is pirate-scalping, and there are actual OTHER races - some that eat others. So try to keep language on point. I also try to run a game with as little swearing as possible. And that's it. Looking forward to playing with you!