Below is a macro for a simple fireball smartaoe. This works perfectly fine, as is. The issue arises when you change the damage formula from [[13d6]] to [[2*13d6]], or any other sort of multiplication. The damage output now becomes 2 and everything after the * is completely ignored. My group has had a break from playing for almost a year now and we're getting back into it, but I don't remember ever having issues with *'s in smartaoe beforehand. Has something changed? !smartaoe {{ --title|Fireball --leftsub|Name --rightsub|Save DC --titlecardbackground|linear-gradient(#2B2130,#2B2130) --titlefontface|Arial Black --titlefontsize|1.4em --tablebgcolor|black --tableshadow|0px --hideNames|1 --evenrowbackground|black --oddrowbackground|#1e1e1e --evenrowfontcolor|white --oddrowfontcolor|white --subtitlefontcolor|white --aoeColor|#ff999950 --isDrawing|0 --tableborderradius|20px --aoeType|circle, float --radius|10ft --forceIntersection|1 --minGridArea|0.5 --minTokArea|0.25 --fx|burn-fire --dc|17 --saveFormula|5eDEX --damageFormula1|[[13d6]] --damageType1|Fire --instant|1 --ignore|SmartAoE_Ignore,1 --autoApply|1 --bar|1 --zeroHPmarker|dead }}