Hi All, In the Fallout 2d20 system, a character's Health Points are derived by adding their Luck and Endurance scores. Luck has an interesting use in that Luck points can be spent to do things. So let's say my character has a Luck of 5. This is written as 5/5. When I spend a point it is now written as 4/5. Herein lies the problem. I believe the derived stat of Health Points is using the CURRENT Luck point total vs. the ACTUAL Luck score, so HP go down as Luck points are spent. I am not savvy enough with character sheets to know how to fix this (assuming I can), except for each level going in and manually changing the max hp...maybe that will work. Does anyone know how to fix the sheet so it correctly tracks the derived stat? Thank you!