(Edit: Found a DM already) First off, for most traditional/expert DMs I tend to be viewed as somewhat of a problem because i love making entirely new things with the character. So i should warn you, not one of my characters has ever fit the traditional "correct character" and "mistakes to avoid" formula because none of those mistakes are mistakes. The advice Ive received on what to do both as a player and as a DM myself has been some of the stupidest most backwards advice i have ever heard in my life. Being a DM i deliberately ignore the "right way" for players characters and also the campaign itself. Because most expert DMs cant see that it's the best idea ever and my players love it more than any campaign they've ever been in before. I pour every drop of my passion for creativity and making tons of new stuff into my characters, their story, motives, personality and what he/she does during campaigns both as PCs and NPCs. The next paragraphs are going to be ALOT of stuff. So you'll see my DM nature immediately, but its also how I began DnD as a player years ago, so it permeates every facet of how I play my character. Back-stories from the very first one I made to now are rich, detailed and very long, but purposefully left with vague holes in both player knowledge and the backstory itself so the DM can fill in those holes however they want in order to flex their creativity and surprise me. So here is what im looking for: I love the concept of the Yuuzhan Vong and their extra-galactic invasion from the New Jedi Order books and I've always wanted to play in a alternate timeline campaign where instead of the Vong invading and almost wiping out the galaxy causing it to change forever. What if they were stopped by the Star Wars Galaxy and utterly crushed, we are talking they get royally fucked, basically having absolutely zero chance and straight up slaughtered. But the question is always who would ever be believable as capable of slaughtering and utter destroying something that almost destroyed the entire Star Wars galaxy with just a scout force? Well, the answer is Tyber Zann from the game "Empire At War: Forces of Corruption"  I have always loved him as a character and dear lord, you want the true giga-chad of Star Wars? Look up what he and the Consortium achieved. Thrawn, Vader, The Empire, and the Chiss Ascendancy are boring, weak and wish they could manage to be even half as good/deadly as this man and his organization. Plus Zann and the Consortium disappeared after the game and were never used ever again. Combine all this with the game's story plus final event and you got all the material you could ever ask for.  I kinda picture him swiftly and ruthlessly conquering the galaxy because he knows whats coming, establishing a new Galactic Empire without the cruelty or incompetence of the first one, or the the petty senatorial squabbles and political agendas that  doomed the New Republic. Some things have detail but are EXTREMELY obscure in Star Wars, others are given just a passing mention, or have never been seen. A good example are the Sorcerers of Rhand, powerful creatures who can use the force, but not of the Force or the Dark side who serve something else, something called "The Way Of The Dark" and that there is very clear (but unconfirmed) proof that they are behind the Vong's existence and the Vong are actually the Taung, the original Mandalorian species that lived 200,000 years before the Battle of Yavin shown in "Episode 4: A New Hope" which went extinct but had a splintering with a large portion leaving for the depths of the unknown regions. The Yuuzhan Vong and their invasion also raise questions about what is beyond the Star Wars Galaxy. What other dark threats might lurk out there at the edges of the Unknown Regions, or beyond? What other allies, neutral parties, or anything are out there, part of Star Wars but beyond its only known galaxy?  So in combat for this campaign this is what im looking for. For combat, even with the imagination of 3E the style is always just: "flavor for attack, attack roll, oh, 15, NPC AC 16 flavor for NPC defense, you fail". So think DnD 3E combat expanded where its about what you can come up with to do, ways to do things, use what you have, use the environment, and imagination. Not primarily how abilities "mechanically work in the system" even with imaginative ways to give bonuses. Stats and numbers, abilities and everything else still extremely important, but more a guide on what happens, how effective, and how difficult it is based on the rolls and other things. So for saber combat and to a lesser extent gun combat, its a back and forth with things like "i swing my saber straight down at his head in a two handed chop but at the last moment go one handed reversing my grip so theirs nothing to block as i try to pin his foot to the ground with the force before i go to a normal grip again and slash upward trying to cut him in half down the middle" like its a actual fight in star wars. All this is just my thoughts and I dearly hope it grabs the interest of a DM and players out there, giving some inspiration for a campaign. I need my star wars itch scratched and i already have a character concept that isn't going to be able to be done with traditional mechanics or approaches. Also if you have questions about things in star wars if you love the idea but feel like you might not know enough or just want more things to pull from. I'm your guy. I know TONS about this stuff.