You don't need Token Action Maker to do those macros. I copied them long ago and made tweaks to the Ability/Skill macro (splitting it into two) and then later the Skill macro (v2 below). Ability Macro: (includes the Global Skill field) @{wtype}&{template:simple} @{rtype}?{Ability|Strength,+@{Strength_mod}@{jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{Strength_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Strength_mod}@{jack_attr}[STR]]]|Dexterity,+@{Dexterity_mod}@{jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{Dexterity_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Dexterity_mod}@{jack_attr}[DEX]]]|Constitution,+@{Constitution_mod}@{jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{Constitution_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Constitution_mod}@{jack_attr}[CON]]]|Intelligence,+@{Intelligence_mod}@{jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{Intelligence_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Intelligence_mod}@{jack_attr}[INT]]]|Wisdom,+@{Wisdom_mod}@{jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{Wisdom_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Wisdom_mod}@{jack_attr}[WIS]]]|Charisma,+@{Charisma_mod}@{jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{Charisma_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{Charisma_mod}@{jack_attr}[CHA]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output} Skill macro: @{wtype}&{template:simple} @{rtype}?{Ability|Acrobatics,+@{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{Acrobatics_bonus}}} {{r1=[[@{d20} + @{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]|Animal Handling,+@{Animal_Handling_bonus}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{Animal_Handling_bonus}}} {{r1=[[@{d20} + @{Animal_Handling_bonus}@{pbd_safe}[Animal]]]|Arcana,+@{Arcana_bonus}@{pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{Arcana_bonus}}} {{r1=[[@{d20} + @{Arcana_bonus}@{pbd_safe}[Arcana]]]|Athletics,+@{Athletics_bonus}@{pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{Athletics_bonus}}} {{r1=[[@{d20} + @{Athletics_bonus}@{pbd_safe}[Athletics]]]|Deception,+@{Deception_bonus}@{pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{Deception_bonus}}} {{r1=[[@{d20} + @{Deception_bonus}@{pbd_safe}[Deception]]]|History,+@{History_bonus}@{pbd_safe}[History]]]}} {{rname=History}} {{mod=@{History_bonus}}} {{r1=[[@{d20} + @{History_bonus}@{pbd_safe}[History]]]|Insight,+@{Insight_bonus}@{pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{Insight_bonus}}} {{r1=[[@{d20} + @{Insight_bonus}@{pbd_safe}[Insight]]]|Intimidation,+@{Intimidation_bonus}@{pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{Intimidation_bonus}}} {{r1=[[@{d20} + @{Intimidation_bonus}@{pbd_safe}[Intimidation]]]|Investigation,+@{Investigation_bonus}@{pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{Investigation_bonus}}} {{r1=[[@{d20} + @{Investigation_bonus}@{pbd_safe}[Investigation]]]|Medicine,+@{Medicine_bonus}@{pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{Medicine_bonus}}} {{r1=[[@{d20} + @{Medicine_bonus}@{pbd_safe}[Medicine]]]|Nature,+@{Nature_bonus}@{pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{Nature_bonus}}} {{r1=[[@{d20} + @{Nature_bonus}@{pbd_safe}[Nature]]]|Perception,+@{Perception_bonus}@{pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{Perception_bonus}}} {{r1=[[@{d20} + @{Perception_bonus}@{pbd_safe}[Perception]]]|Performance,+@{Performance_bonus}@{pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{Performance_bonus}}} {{r1=[[@{d20} + @{Performance_bonus}@{pbd_safe}[Performance]]]|Persuasion,+@{Persuasion_bonus}@{pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{Persuasion_bonus}}} {{r1=[[@{d20} + @{Persuasion_bonus}@{pbd_safe}[Persuasion]]]|Religion,+@{Religion_bonus}@{pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{Religion_bonus}}} {{r1=[[@{d20} + @{Religion_bonus}@{pbd_safe}[Religion]]]|Sleight Of Hand,+@{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{Sleight_Of_Hand_bonus}}} {{r1=[[@{d20} + @{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]|Stealth,+@{Stealth_bonus}@{pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{Stealth_bonus}}} {{r1=[[@{d20} + @{Stealth_bonus}@{pbd_safe}[Stealth]]]|Survival,+@{Survival_bonus}@{pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{Survival_bonus}}} {{r1=[[@{d20} + @{Survival_bonus}@{pbd_safe}[Survival]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output} Skill macro v2: (where I added the skill value after the name) @{wtype}&{template:simple} @{rtype}?{Ability|Acrobatics @{Acrobatics_bonus},+@{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]}} {{rname=Acrobatics}} {{mod=@{Acrobatics_bonus}}} {{r1=[[@{d20} + @{Acrobatics_bonus}@{pbd_safe}[Acrobatics]]]|Animal Handling @{Animal_Handling_bonus},+@{Animal_Handling_bonus}@{pbd_safe}[Animal]]]}} {{rname=Animal Handling}} {{mod=@{Animal_Handling_bonus}}} {{r1=[[@{d20} + @{Animal_Handling_bonus}@{pbd_safe}[Animal]]]|Arcana @{Arcana_bonus},+@{Arcana_bonus}@{pbd_safe}[Arcana]]]}} {{rname=Arcana}} {{mod=@{Arcana_bonus}}} {{r1=[[@{d20} + @{Arcana_bonus}@{pbd_safe}[Arcana]]]|Athletics @{Athletics_bonus},+@{Athletics_bonus}@{pbd_safe}[Athletics]]]}} {{rname=Athletics}} {{mod=@{Athletics_bonus}}} {{r1=[[@{d20} + @{Athletics_bonus}@{pbd_safe}[Athletics]]]|Deception @{Deception_bonus},+@{Deception_bonus}@{pbd_safe}[Deception]]]}} {{rname=Deception}} {{mod=@{Deception_bonus}}} {{r1=[[@{d20} + @{Deception_bonus}@{pbd_safe}[Deception]]]|History @{History_bonus},+@{History_bonus}@{pbd_safe}[History]]]}} {{rname=History}} {{mod=@{History_bonus}}} {{r1=[[@{d20} + @{History_bonus}@{pbd_safe}[History]]]|Insight @{Insight_bonus},+@{Insight_bonus}@{pbd_safe}[Insight]]]}} {{rname=Insight}} {{mod=@{Insight_bonus}}} {{r1=[[@{d20} + @{Insight_bonus}@{pbd_safe}[Insight]]]|Intimidation @{Intimidation_bonus},+@{Intimidation_bonus}@{pbd_safe}[Intimidation]]]}} {{rname=Intimidation}} {{mod=@{Intimidation_bonus}}} {{r1=[[@{d20} + @{Intimidation_bonus}@{pbd_safe}[Intimidation]]]|Investigation @{Investigation_bonus},+@{Investigation_bonus}@{pbd_safe}[Investigation]]]}} {{rname=Investigation}} {{mod=@{Investigation_bonus}}} {{r1=[[@{d20} + @{Investigation_bonus}@{pbd_safe}[Investigation]]]|Medicine @{Medicine_bonus},+@{Medicine_bonus}@{pbd_safe}[Medicine]]]}} {{rname=Medicine}} {{mod=@{Medicine_bonus}}} {{r1=[[@{d20} + @{Medicine_bonus}@{pbd_safe}[Medicine]]]|Nature @{Nature_bonus},+@{Nature_bonus}@{pbd_safe}[Nature]]]}} {{rname=Nature}} {{mod=@{Nature_bonus}}} {{r1=[[@{d20} + @{Nature_bonus}@{pbd_safe}[Nature]]]|Perception @{Perception_bonus},+@{Perception_bonus}@{pbd_safe}[Perception]]]}} {{rname=Perception}} {{mod=@{Perception_bonus}}} {{r1=[[@{d20} + @{Perception_bonus}@{pbd_safe}[Perception]]]|Performance @{Performance_bonus},+@{Performance_bonus}@{pbd_safe}[Performance]]]}} {{rname=Performance}} {{mod=@{Performance_bonus}}} {{r1=[[@{d20} + @{Performance_bonus}@{pbd_safe}[Performance]]]|Persuasion @{Persuasion_bonus},+@{Persuasion_bonus}@{pbd_safe}[Persuasion]]]}} {{rname=Persuasion}} {{mod=@{Persuasion_bonus}}} {{r1=[[@{d20} + @{Persuasion_bonus}@{pbd_safe}[Persuasion]]]|Religion @{Religion_bonus},+@{Religion_bonus}@{pbd_safe}[Religion]]]}} {{rname=Religion}} {{mod=@{Religion_bonus}}} {{r1=[[@{d20} + @{Religion_bonus}@{pbd_safe}[Religion]]]|Sleight Of Hand @{Sleight_Of_Hand_bonus},+@{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]}} {{rname=Sleight Of Hand}} {{mod=@{Sleight_Of_Hand_bonus}}} {{r1=[[@{d20} + @{Sleight_Of_Hand_bonus}@{pbd_safe}[Sleight]]]|Stealth @{Stealth_bonus},+@{Stealth_bonus}@{pbd_safe}[Stealth]]]}} {{rname=Stealth}} {{mod=@{Stealth_bonus}}} {{r1=[[@{d20} + @{Stealth_bonus}@{pbd_safe}[Stealth]]]|Survival @{Survival_bonus},+@{Survival_bonus}@{pbd_safe}[Survival]]]}} {{rname=Survival}} {{mod=@{Survival_bonus}}} {{r1=[[@{d20} + @{Survival_bonus}@{pbd_safe}[Survival]]]}}} {{global=@{global_skill_mod}}} {{type=Check}} {{typec=Check}} @{charname_output} Saves macro: @{wtype}&{template:simple} @{rtype}?{Saving Throw|Strength, +@{Strength_save_bonus}@{pbd_safe}[STR SAVE]]]}} {{rname=Strength Save}&#125 {{mod=@{Strength_save_bonus}}} {{r1=[[@{d20}+@{Strength_save_bonus}@{pbd_safe}[STR SAVE]]]|Dexterity, +@{Dexterity_save_bonus}@{pbd_safe}[DEX SAVE]]]}} {{rname=Dexterity Save}&#125 {{mod=@{Dexterity_save_bonus}}} {{r1=[[@{d20}+@{Dexterity_save_bonus}@{pbd_safe}[DEX SAVE]]]|Constitution, +@{Constitution_save_bonus}@{pbd_safe}[CON SAVE]]]}} {{rname=Constitution Save}&#125 {{mod=@{Constitution_save_bonus}}} {{r1=[[@{d20}+@{Constitution_save_bonus}@{pbd_safe}[CON SAVE]]]|Intelligence, +@{Intelligence_save_bonus}@{pbd_safe}[INT SAVE]]]}} {{rname=Intelligence Save}&#125 {{mod=@{Intelligence_save_bonus}}} {{r1=[[@{d20}+@{Intelligence_save_bonus}@{pbd_safe}[INT SAVE]]]|Wisdom, +@{Wisdom_save_bonus}@{pbd_safe}[WIS SAVE]]]}} {{rname=Wisdom Save}&#125 {{mod=@{Wisdom_save_bonus}}} {{r1=[[@{d20}+@{Wisdom_save_bonus}@{pbd_safe}[WIS SAVE]]]|Charisma, +@{Charisma_save_bonus}@{pbd_safe}[CHA SAVE]]]}} {{rname=Charisma Save}&#125 {{mod=@{Charisma_save_bonus}}} {{r1=[[@{d20}+@{Charisma_save_bonus}@{pbd_safe}[CHA SAVE]]]}}} {{global=@{global_save_mod}}} {{type=Save}} {{typec=Save}} @{charname_output} The main benefit of Token Action Maker isn't the PC macros, it is the NPC macros.