My version does not remotely match yours, and I only purchased it a month ago, and the game was created a few weeks ago. It says that it *is* the 2024 remastered edition, and has doors/windows in the dynamic lighting (some done quite sloppily as well; the bathouse has multiple doors directly on top of windows, as does the villa map from the same chapter). All that information, tells me you have the old version, I have the new version, and the new version is somehow worse. That new version does not have the hyperlink or the handout you screenshot either. As you can see, the "S" that is part of the base map is still there, and partially visible to players, with the secret door line drawn halfway through the "S". (As far as I searched into the campaign as per below, I did not find a repeat of this particular mistake; all other secret doors I noticed were done properly) Additionaly, now searching for more examples, I have found multiple maps that somehow have doors and windows, but restrict player movement not turned on. I have found maps with just plain wrong dynamic lighting door/use (see cathedral map below, where the base map displays curtains pulled aside, however whomever did the dynamic lighting decided to just stretch a single door against the curtains, and the gap between them. On the Graveyard chapel map, one set of double doors had one door locked and one door unlocked, with the area's description not mentioning locked doors. That map additionally has unecessary windows on gaps in the walls where windows would be , unless you actually read the room's description and how it mentions those windows are shattered. I am going to stop there with looking for examples for the time, however I think what is wrong with this remaster is clear. A contractor did a horribly sloppy job on this module (and hey, maybe thats because they wern't paid enough, I don't know, and I am not passing judgment on anything other than the end product), and there is clearly a complete lack of quality control. This is unfortunatly my standard experience with Roll20 over the past decade and I find that the sunk cost fallacy is quickly losing power daily, and greener pastures begin to call.