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Mongoose 2e Traveller Character Sheet

Some work had been done on this sheet recently and the sheet is really good. However, there are a couple of enhancements I would like to see: 1. Making the sheet "mobile friendly". It's ok, but there are some issues with color and formatting. 2. "Auto attacks". Most attack rolls are done with 2D6. However, some weapons in Traveller have the "auto" feature which means you roll multiple 2D6's according to the "Auto" function, and make as many combinations of 2 dice as will total at least 8. So, in other words, with a weapon with "Auto 3" you would roll 6D6  (2x3) and if the roll is "2+5+1+3+4+5", that would equal 2 "hits" since the 4 combines with one of the 5s to make 9, and the 3 combines with the other 5 to make 8. If anyone is still maintaining the sheet, I'd appreciate these enhancements/changes. 
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Edited 1719529798
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Might try sending a friendly DM to one of the authors since most people will not read through the daily forum posts and could easily miss this thread... Coryphon is one of the authors that is active on the forums...  Cheers
1719559737
Coryphon
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Hi Saul, I’ll take a look at those and will report back, Regards, ~ Coryphon ~ Saul J. said: Some work had been done on this sheet recently and the sheet is really good. However, there are a couple of enhancements I would like to see: 1. Making the sheet "mobile friendly". It's ok, but there are some issues with color and formatting. 2. "Auto attacks". Most attack rolls are done with 2D6. However, some weapons in Traveller have the "auto" feature which means you roll multiple 2D6's according to the "Auto" function, and make as many combinations of 2 dice as will total at least 8. So, in other words, with a weapon with "Auto 3" you would roll 6D6  (2x3) and if the roll is "2+5+1+3+4+5", that would equal 2 "hits" since the 4 combines with one of the 5s to make 9, and the 3 combines with the other 5 to make 8. If anyone is still maintaining the sheet, I'd appreciate these enhancements/changes. 
1719563572
Coryphon
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Saul J. said: Some work had been done on this sheet recently and the sheet is really good. However, there are a couple of enhancements I would like to see: 1. Making the sheet "mobile friendly". It's ok, but there are some issues with color and formatting. 2. "Auto attacks". Most attack rolls are done with 2D6. However, some weapons in Traveller have the "auto" feature which means you roll multiple 2D6's according to the "Auto" function, and make as many combinations of 2 dice as will total at least 8. So, in other words, with a weapon with "Auto 3" you would roll 6D6  (2x3) and if the roll is "2+5+1+3+4+5", that would equal 2 "hits" since the 4 combines with one of the 5s to make 9, and the 3 combines with the other 5 to make 8. If anyone is still maintaining the sheet, I'd appreciate these enhancements/changes.  Hi Saul, Just to confirm, the Traveller Core Rulebook 2022 says of the Auto trait: Auto X: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto trait can make attacks in three fire modes: single, burst and full auto. Attacks using the Auto trait lose any benefits gained from aiming. Single: Attacks are made using the normal combat rules. Burst: Add the Auto score to damage. This uses a number of rounds equal to the Auto score. Full Auto: Make a number of attacks equal to the Auto score . These attacks can be made against separate targets so long as they are all within six metres of one another. Full auto uses a number of rounds equal to three times the Auto score. So for Burst you just add the auto number to the damage, but for full Auto (my underlining above) you ' Make a number of attacks equal to the Auto score' That makes sense to me, and makes it easier to code for... I don't quite understand your post: ' make as many combinations of 2 dice as will total at least 8' Have I got that right or am I missing something? It's certainly easy enough to add the Auto number to the weapons row, but I'll need to add a dropdown for Single | Burst | Full-Auto... Regards ~ C ~
I think there are two ways to do the "Auto 3": one is the simple way of just doing multiple attacks. I.e. "Auto 3" is 3 attacks. The other way is to do as I described in the original post: you roll 6d6 (auto 3 x 2d6) and make as many combinations of 8 or more you can out of pairs of dice. That's the way we play it. That might not be what Mongoose had in mind though, now that I read the above. I'm going to check with my GM for clarification.
1719583165
Coryphon
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Saul J. said: I think there are two ways to do the "Auto 3": one is the simple way of just doing multiple attacks. I.e. "Auto 3" is 3 attacks. The other way is to do as I described in the original post: you roll 6d6 (auto 3 x 2d6) and make as many combinations of 8 or more you can out of pairs of dice. That's the way we play it. That might not be what Mongoose had in mind though, now that I read the above. I'm going to check with my GM for clarification. Thanks Saul, I've coded it up for multiple attacks (each is appended with the attack number for clarity, see image below). Not sure quite how I'd do it your way, possibly just show all 6D6 as a 'raw' dice roll...thinking... ;-) Still checking on layout for mobile, think one issue is the background image doesnt get lightened as it does on desktop, testing that... Regards, ~ C ~
Ok. Apparently, there were changes made in one of the updates. One of the older versions of Traveller described Auto weapons: Automatic weapons – any with a number listed in the Auto column (see page 97) are capable of three fire modes: single-shot, burst, and auto-fire. • When using single shots, make attacks as normal. • When using burst fire, add the Auto value to the damage. Burst fire uses a number of rounds equal to the Auto rating. • When using auto-fire, roll a number of dice equal to the Auto rating of the weapon and sort them into pairs as you wish. Each pair is an attack. Auto-fire attacks can be allocated to as many different targets as you have attacks provided all the targets are within six metres of each other. Auto-fire attacks cannot benefit from a skill any higher than level 1. Weapon skills of 2 or higher only count as 1 when making auto-fire attacks. Auto-fire uses a number of rounds equal to 3 the Auto rating. The rules seem to have been simplified with the MgT version from 2022. It's not clear though whether skill gets applied in full, or not.  I can't tell from your graphic what you're actually doing or what's being applied but on the face of it, it looks good. :-)
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Coryphon
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Hi Saul, Thanks for the comments, yes MgT2E has simplified it, and as it doesn't explicitly mention skill I'm applying it as normal... Sorry re: the graphic, the bottom weapon 'Laser' has an Auto of 4 and the dropdown has 'Full-Auto' so that has generated Laser [1] to Laser [4] as the dice rolls ;-) Once I'm finished testing I'll submit these changes to separate them from any mobile-friendly changes I make, Cheers, ~ C ~
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Coryphon, Thanks. It looks good. Now, my DM and I have to hash out exactly what set of rules he's going to use. He thinks this version is not just too simplified, but too deadly. I like the fact that it's both simple and deadly. We'll probably meet somewhere in the middle. :-) But, your work will definitely help make it easy to make the rolls. Thanks for all your work, as always!
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Coryphon
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Heya, thank you ;-) These (auto) changes have been submitted, just waiting for Roll20 devs… Making changes for mobile, two major problems identified: 1) Background image lightening does not work on mobile (certainly iOS) so very dark 2) Buttons and attribute buttons particularly do not resize on width changes Just testing those now… ~ C ~
1719841203
Coryphon
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Hi Saul, So I've done some tweaks for mobile, on my iOS devices character sheet used to look like this: Now looks like this: Resizing is handled better but there will always be some overlap on the characteristics text fields... If you have any other specific issues then please let me know and I'll see if I can reproduce/fix... Can you confirm also that on mobile you are in the Roll20 game, or accessing the character sheet from somewhere else... Cheers, ~ C ~ 
From your screenshot, that looks much better! As for my use - probably 95% of the time I'm in the game on a laptop and doing all my rolls as normal. It's that 5% of the time that I need the mobile. Like when I'm away from home.  That's when I use the Roll20 app to access my character. Coryphon said: Hi Saul, So I've done some tweaks for mobile, on my iOS devices character sheet used to look like this: Now looks like this: Resizing is handled better but there will always be some overlap on the characteristics text fields... If you have any other specific issues then please let me know and I'll see if I can reproduce/fix... Can you confirm also that on mobile you are in the Roll20 game, or accessing the character sheet from somewhere else... Cheers, ~ C ~ 
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Coryphon
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Hi Saul, Thanks, I've just checked on the Roll20 app and oooh its a mess! I'll keep looking! ~ C ~
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Coryphon
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Hiya, OK, so made as much progress as I can really. On Roll20 app on my iphone before changes: After changes: So, basically added 'screen-specific' styling that puts main characteristics into a single column, makes top header a bit more readable... I cannot fathom out how to get a better format for the skills, and the roll templates do not work properly when you click a characteristic or skill...although the correct roll goes to the game chat log... Also the skill total text boxes which are read-only (disabled), only show as empty grey fields...cannot fix that either... Mobile stuff is hard!!! ;-)) I'll see if I can get the roll templates to work and spend another hour or two dickering with skill widths, but will probably call it a day and submit changes tomorrow, Cheers, ~ C ~
I don't know much about getting mobile stuff to work either. But, the graphic looks like it's a lot more readable.  Coryphon said: Hiya, OK, so made as much progress as I can really. On Roll20 app on my iphone before changes: After changes: So, basically added 'screen-specific' styling that puts main characteristics into a single column, makes top header a bit more readable... I cannot fathom out how to get a better format for the skills, and the roll templates do not work properly when you click a characteristic or skill...although the correct roll goes to the game chat log... Also the skill total text boxes which are read-only (disabled), only show as empty grey fields...cannot fix that either... Mobile stuff is hard!!! ;-)) I'll see if I can get the roll templates to work and spend another hour or two dickering with skill widths, but will probably call it a day and submit changes tomorrow, Cheers, ~ C ~
1719943913
Coryphon
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Hi All, Automatic weapons functionality has now been merged to the character sheet, Regards, ~ Coryphon ~
I'll probably be giving it a thorough testing tonight as my GM says we're in for a big battle. :-) Coryphon said: Hi All, Automatic weapons functionality has now been merged to the character sheet, Regards, ~ Coryphon ~
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Coryphon
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Saul J. said: I'll probably be giving it a thorough testing tonight as my GM says we're in for a big battle. :-) Awesome, good luck! Mobile-friendly changes have been submitted also, they'll be live in a day or two! ~ C ~
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Coryphon
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Hi All, Mobile-friendly changes have been merged to the character sheet Regards, ~ C ~
Ok, so we had a big battle last night, and I used this new feature. It took a while for me to explain to another person how to set it up but once we did, it worked ok. Some oddities: If you have "Modifier" set to "Yes", then you get asked for a Modifier for each roll. This is ok, if, like we had last night, our GM was giving us +1 on the first roll but not on the others (due to outside factors). However,  the entries come out numbered backwards. That is, with "auto" set to 3, the first one that is displayed has  "[3]" displayed next to the weapon name then "[2]", then "[1]". The one labelled "[3]" was the one and had the +1 so we know it was the first entered. If "Modifier" is set to "No", then all come out at once, and they're numbered in the correct order. Burst seemed to go ok. Coryphon said: Saul J. said: I'll probably be giving it a thorough testing tonight as my GM says we're in for a big battle. :-) Awesome, good luck! Mobile-friendly changes have been submitted also, they'll be live in a day or two! ~ C ~
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Coryphon
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Hi Saul, Thanks for the feedback, I’ll look into it. Ummm…that’s an odd one, I think  it may be because executing the dice rolls from the script may be asynchronous so firing them off in a loop may make the rolls out of order… I’ll try and reproduce, hope it didn’t mess things up too much for you… ~ C ~
Nah. We figured it out. :-) Coryphon said: Hi Saul, Thanks for the feedback, I’ll look into it. Ummm…that’s an odd one, I think  it may be because executing the dice rolls from the script may be asynchronous so firing them off in a loop may make the rolls out of order… I’ll try and reproduce, hope it didn’t mess things up too much for you… ~ C ~