Its pretty self explanatory, but an issue I've been seeing now that I've found out how to use dynamic lighting is doors. I can place a token for whatever door I'm using, and a separate door on the lighting layer, but those two don't interact. So even if the door is opened by a player or otherwise, the token that represents the door is still there, and for some reason that annoys me a lot. Is there a script that could link the two objects across layers so that when the lighting door opens, the map door is moved to the GM layer, or off screen? My first thought was using the RTM script, but A. things cant be linked across layers and B. the lighting door cant be linked to anything. My next thought was using TokenController to set up a path for the map door to slide open when the lighting door is opened, and vice versa, but I think TokenController needs to be manually activated. Any help is appreciated (also sorry for not responding to anything on my last forum post)