Hi, AndrewC... As Andrew R. pointed out, you could do this with metascripts. Fetch (part of the Metascript Toolbox), offers a way to retrieve items from a rollable table based on value. That means you can use rolls, modifiers, etc., to retrieve a specific item from the list. In short, Fetch builds a list of items from the table and assigns sequential ranges to the options based on the "weight" given to that entry. If an entry has a weight greater than 1, it will be returned for the sequential series of values equal to the weight proceeding from the previous entry. In other words, if the first item in the table has a weight of 1, it will be returned by referring to the value of 1. If the next item has a weight of 3, it will be returned for the values 2, 3, and 4. Maybe it's just easier to see it. Assumptions I'm Making Looking at your example, I am assuming that the 5 you rolled for "Spirit Roll" is the d8 which then should choose which output you get for the second template (the information you want to convey as a part of having rolled that value on the d8). I am also assuming that the "1" in the second template statement is simply a reference to the number of info components you have to convey (i.e., bullet points), or that it is otherwise unrelated to the decision making you're trying to automate. Setup Create a rollable table for your secondary output (the second template statement in your example image). I'll call this table TalesFromBeyondDescriptions . Add entries to this table for each of the possible outcomes. Each entry should be the full template statement of the second output. For instance, from your example image, it would look something like this (I'm not sure where the roll for "Sneak" is coming from, so I'm going to fudge that): &{template:default}{{name=Result}} {{1=Tale of the Clever Animal. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the extra die's number to the check. The extra die is the same type as your Bardic Inspiration die.}} {{Sneak=[[1d20]]}} Create somewhere to house the following command line (I would suggest a macro-mule character , but you could probably do it as a macro): !{{(^) {^&template:default}{{name=Tales From Beyond}}{{Spirit Roll=[[1d8]]}} @^(table.TalesFromBeyondDescriptions.$[[0]].value) }} Run that command, and you will get an output like what you show. Alternate Setup for Alternate Output You wouldn't need to have two separate template statements just to return this value using the Metascript Toolbox. Instead, you could include the extra rows that make up the "Result" template as a part of the original template statement. To get all of this information as part of a single template command, you would create the same table and populate the entries, but this time the entries would be just the template parts that you want to add to the single template statement. Again using your example, that would make for an entry in the rollable table that read: {{ 1=Tale of the Clever Animal. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the extra die's number to the check. The extra die is the same type as your Bardic Inspiration die.}} {{Sneak=[[1d20]]}} Note that this is just the template parts, not the entire template statement. Also note that I included a space before the 1 to make sure it didn't auto-sort itself to the top of the template output when it's all said and done. With this sort of setup, your executing command line simplifies to something like: !&{template:default} {{name=Tales from Beyond}} {{Spirit Roll=[[1d8]]}} @(table.TalesFromBeyondDescriptions.$[[0]].value) {&simple} That would create a single-template output that looked more like: Required Scripts Metascript Toolbox