Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Aptos",sans-serif; mso-ascii-font-family:Aptos; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Aptos; mso-hansi-theme-font:minor-latin; mso-font-kerning:1.0pt; mso-ligatures:standardcontextual;} The current party is at level 4 and consists of a Blood Hunter, a Way of the Kensei Monk, an Arcane Trickster Rogue, and a Grave Domain Cleric. They have just returned to Kymal, having rescued a prominent Dwarven blacksmith from cultists of the Cloaked Serpent. &nbsp; Cultists stirring up unrest, people missing, and bandits harrowing the roads around the city of Kymal. Someone is striving to create chaos as nightly fights between three mysterious factions are breaking out in many of the larger cities across the northern part of the continent in a struggle for control of the underbelly of society. Meanwhile, war is brewing between the Hobgoblin Iron Authority and the forces of Emon. &nbsp; Can you help stop the goblin attacks on this small village? &nbsp; What is behind some of the nightly struggles between gangs of thieves? &nbsp; Who is behind the sudden increase in bandit attacks along the roadways? &nbsp; Why are strange cultists making their way north towards Kymal and beyond? &nbsp; In this campaign you will: &nbsp; Confront sorcerers and necromancers to discover their plans. &nbsp; Chase bandits to save people and end their raiding the trade routes. &nbsp; Uncover the factions who fight for control of the thieves, cutthroats, and assassins. &nbsp; Engage with town, village, and city leaders to help put an end to the strife which terrorizes the citizens. &nbsp; Unmask the cultists who aim to bring about a new calamity upon the lands. &nbsp; Travel beyond the prime material to end a ritual which could bring about a new cataclysm. &nbsp; This is a level 2 to 20 campaign set in Critical Role's Setting of Exandria. The base adventure will take you around most of Tal'Dorei and into Issylra. Character backstories will be used to expand the plots currently threatening the lands. Travel to Wildemount or Marquet is also a clear possibility, depending upon player backgrounds, goals, and objectives. &nbsp; Knowledge of Critical Role or the setting is not needed to participate and enjoy this campaign. &nbsp; Beginners welcome! The game play is on Roll20 VTT. Voice, text, and discussion over dedicated Discord server &nbsp; Session 9 Scheduled for Friday July 19th at 8 PM EST. &nbsp; &nbsp; The price is $25 for a 3-hour session payable through startplaying.games.com. &nbsp; &nbsp; Game Listing and Sign-up link on Startplaying: <a href="https://startplaying.games/adventure/clvzalcxq0003uu40lz8pefkb" rel="nofollow">https://startplaying.games/adventure/clvzalcxq0003uu40lz8pefkb</a> My bio and reviews can be seen at <a href="https://startplaying.games/gm/oginme" rel="nofollow">https://startplaying.games/gm/oginme</a> . LFP listing on Roll20 is: <a href="https://app.roll20.net/lfg/listing/399753/tales-of-taldorei" rel="nofollow">https://app.roll20.net/lfg/listing/399753/tales-of-taldorei</a> This game will require payment to the Game Master at a rate of $25 per session payable through startplaying.gomes.com. &nbsp; Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.