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Having issue with "It's a Trap"

Just started recently but imagine the Trap is a Square with 4 sides. Let's call each side as is: East, West, North, South. Now when I set my trap up and place it in the GM layer and test it with a PC Token the following issues occur. 1) The PC Token is walking North of the Trap and avoids it - Trap isn't Triggered - Working as Intended 2) The PC Token is walking East of the Trap and avoids it - Trap isn't Triggered - Working as Intended 3) The PC Token is walking West of the Trap and avoids it - Trap isn't Triggered - Working as Intended 4) The PC Token is walking South of the Trap and avoids it - Trap IS Triggered - Not Working as Intended I have checked Dynamic Lighting to "BOX IN" the trap so it can not view things outside of it - It still triggers the trap if the player walks south of it. If the Map Size is 10x100 and I placed the trap on the 5th and 6th column of the first 2 rows and have a Token PC walk on the 5th & 6th column of the 77th & 78th row, it still triggers it. Doesn't matter how big the map is, the "2x2 trap" acts like a 2xInifinite, regardless of Walls in the Dynamic Lighting layer. Not sure what to do. 
UPDATE:  Created 2 new games, one on Jump Gate and one on the old VTT. the issue happens ONLY on Jump-Gate. My Original Post is also a Jump Gate game as well.