Follow this guidance: If you select anything in the Token Represents field, that token draws most of its ratings from the character sheet it represents. But the token bubbles are independent, precisly because a GM might need 12 mostly identical raiders. By default they are based only on the token, not the character. You can set them to a stat, and the list presented is for the character that token Represents . It will then draw the values of that stat and place them in the the token bubble. If you then change to Stat to None, the values the token bubble contains do not change, and they are no longer linked to the character. So you can now have independent, unique raiders using the same character sheet. If you want to have, say, 12 raiders, but each uses a different weapon, you an create all those weapons on the raider character sheet, then use macros to launch them. Those macros will use the stats of a typical raider. If you want to display a different name in chat for each one, you can use @{token_name} instead of @{character_name}.