Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Edge of Night - Sunday 3-9 pm MT (Canada) Three Seats Open - 2nd Level Game

1721420679

Edited 1721420746
Allow me to introduce myself… I’m John, DM extraordinaire (over 48,000 hours on R20). Feel free to check out my profile on R20. Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 53 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Edge of Night &nbsp;-&nbsp; &nbsp;&nbsp; On the edge of night, darkness is near.&nbsp; The veil will fall and evil will consume all.&nbsp; On the edge of night, this is only fear.&nbsp; Beyond the rift, life is set adrift.&nbsp; On the edge of night, there is no cheer.&nbsp; An ancient evil stirs, and the border blurs.&nbsp; On the edge of night, you are but a smear. <a href="https://www.youtube.com/watch?v=oLNhDPj_tEE" rel="nofollow">https://www.youtube.com/watch?v=oLNhDPj_tEE</a> The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have occurred in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. Far to the west of Multras is the home of the elves. While the elves spread across Thera from its birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are mostly sylvan elves who live off the land and seek to maintain their culture and traditions. They have a good relationship with the high elves of Varanyr, who they outnumber 100 to 1. <a href="https://app.roll20.net/lfg/listing/404025/the-edge-of-night" rel="nofollow">https://app.roll20.net/lfg/listing/404025/the-edge-of-night</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and the players pick others. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games will be $20 (minimum) per session but games with fewer players (less than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
I opened with the Kalarel the Vile scene and it went down perfectly. The party was completely stunned.
Jagat embraced his inner murder hobo with his oroc barbarian. When the innkeeper would sell him a blood-gold coin for 1gp, he started planning his attack on The Shady Willow Inn.
Joe's cleric just sat back and watched as the other two went off the rails.
Kalarel the Vile brings his little goblin minions.
I stole someone else's blood gold, cropped it, and made a pile, then made it a token for the game.
Orgul decided not to murder Beryl the innkeeper at The Shady Willow.
Allied with Karl, a local blacksmith during the rogue fight but he didn't care much for the half-orc's company.
Orgul takes Itchy up on her "offer" to spend the night in her room.
They managed to stop the ritual and kill the goblin shaman.
They managed to rescue Christina from the goblinoid ritual but she did get stabbed in the first attempt to sacrifice her.
The made quick work of the hobgoblin sergeant in the altar room.