I am looking for an option to use Group Initiative for a system (Fabula Ultima) that uses an elective action order approach but based on a single roll done by a player and enemy. The initiative works slightly different from PC to Enemy. For PCs the players determine who will roll, the other players will do a support check, and based on how many succeeded (target 10 or greater) the player doing the rolling will add a modifier of +1 per successful helper. All players then act on the same initiative number. Players use an EAO approach to decide amongst themselves who will go first, second, etc. For the enemy, it works similar but the GM rolls using one NPC's best stats - usually the leader - and the enemy all act as a single group; enemies do not get the option to help and provide a modifier to the roll. I am looking at using an optional rule set where if there is no leader present, they always go after the PC's. Handling who goes first, second, third, etc would have to be manual. So with that in mind I started experimenting with a couple initiative API's and settled on Group Initiative because of the option to select multiple tokens at once and it enables me to do a couple other things in one API. The challenge is that I do not see a means to leverage the existing roller options. Simplest approach - that I can see - select multiple tokens, initiate group initiative, group initiative prompts what is the initiative value, and that value is applied to all tokens selected. This would be similar to Use Constant-by-Stat but instead of using individual bonus by stat, it would be using a prompted value. Note this would be proceeded by a roll to chat that would be used for this initiative. A more robust approach, is to select multiple tokens, initiate group initiative, group initiative prompts for which character to use to roll initiative, initiative is rolled, and that roll is applied to all selected tokens. I would see this as the opposite of Use Least-All-Roll with the exception there is only a single roll. I would be extremely grateful if anyone has a means to handle either of these two approaches or even something completely different (I did look at the other Initiative Management APIs) - also found a script for EAO outside of Roll20s supported APIs but it has not been maintained in 6 or so years. Thanks in advance!