Hi Frederich, You're correct, I noticed this myself whilst running it a week ago. The only workaround is a manual one: you can look at the bio sheet of the NPC, and see the skill values there, which you can either transcribe to the NPC sheet or just mentally note when making the skill check: For the module NPCs to be "fixed", I believe would require a ticket or something along those lines - these forums are just a chat feature really, so don't rely on them for official help. Hopefully someone can provide guidance.