Roll20 is using 40% or so of my GPU while idle (not moving camera or tokens) with any map page open, even with fog of war turned off. I noticed the issue today when the site was laggy on a large map, but this might have been happening earlier as well and I just hadn't noticed.
- GPU: NVIDIA GeForce RTX 3060 Ti (latest driver as of this date, also tried on a slightly older driver)
- CPU: AMD Ryzen 5 7600X
- RAM: 32 GB
- OS: Windows 10
- Browser: Chrome, Firefox, Edge (same behavior on all)
Tried the following (with no change in behavior)
- No browser addons
- Cleared cache in Chrome
- Restarted PC (and browser)
- Different map setups (with map size of 25x25 or smaller):
- Map with Dynamic Lighting on
- Map with Legacy Fog of War on
- Map with both lighting modes off
- Map of size 4x4 with 70px squares (with both lighting modes off)
- Map with Grid disabled (with both lighing modes off)
- Both regular and Jump Gate games
- Maximum FPS is set to 30 in Roll20 graphics settings (no change in behavior with uncapped FPS)
- "Use graphics acceleration when available" is enabled on Chrome. Turning it off moves the load from GPU to CPU (so that I then have 22% CPU usage instead of 40% GPU usage while idle)
- Toggled "Beta features enabled" on and off in Roll20