So, with this having more interest than I believed, I'll lay out some of my plans. The main goal is to start somewhat slow and easy and press on. I'd like to make this a long-term bi-weekly session where the characters and level and growing the world. To get back into the swing my plan is to start out with a classic pre-made game and go from there. If successful I'd like to see how far we can get with hopes of maybe, eventually pressing close to the epic level 3.5 that hardly got used. Character Creation Ability Scores: Set by array (16, 14, 13, 12, 10, 10) Race: Players Handbook races. Class: Any class from any officially released 3.5 Wizards products. Alignment: Any... if you play chaotic evil in a party with a paladin that's on you and good luck to you sir. HP: Max at the first level and every third level (3, 6, 9... etc.) On other levels, you can roll two HD and keep the highest. House Rules Books: To keep things grounded the way I like to play things out is you start the game with access to the PHB and one other source book of your choosing. (Everyone has access to the spell compendium.) Then at each level, you gain an addition feat (3, 6, 9,... etc) you can gain access to an addition book. If you have something of a road map planned for your character and you need special access to a feat or prestige class that's something we can talk about. I do this to keep the amount of materials needed at a reasonable level. Healing: A full rest will heal your character their constitution modifier times their HD+2 Example. A fifth-level barbarian with a 16 constitution would heal 7(HD)x3 for a total of 21. Equipment: You don't need to track the weight of each time. Just keep what you are carrying to within a reasonable level. Spell Components: Again, you don't need to track these (unless they are special components). Just pay a small amount of goal each time you reach a town. Characters would start at level 2 and I need a little of background so that I can adjust the settings around character specifics.