Hello everyone, thank you for taking the time to read my question, I wonder how can I get the parameters of the differents cells composing the map and especially the ones saying "brightlight" here "lowlight" here and 'nolight" there. I'd like to use these information to create a token marker applier that would check the shadow/light of a specific area (cell of the map) and apply a marker on a token depending on how enlightned he is. In my fallout game it's harder to fire in the darkness than in bright light... Thank's a lot for your help !