A few things about myself first, My name is Greg, I have slightly over 2000 on Roll20 running games and another 4000 on foundry and about 40 hours on fantasy grounds. I have been GMing about 7 years and have about 15 systems I have tried over that time giving me a wide branching of different types of games. I offer a range of Adventure Modules and parts of Homebrew worlds. for checking for more Information by yourselves feel free to message me on discord: poppapopeg or check out my startplaying account: <a href="https://startplaying.games/gm/moonmenz-tabletop-games" rel="nofollow">https://startplaying.games/gm/moonmenz-tabletop-games</a> the current Premade Adventures being offered are: Dragonbane one shot- introduction to the game session Pathfinder 2nd Edition Abomination Vaults Upcoming premade Adventures (within the next week): Advanced Dungeons and Dragon second edition- The Sword Of The Dales and just in time for halloween: DND 5th edition-Curse Of Strahd (with Homebrew edits I've found are helpful throughout the past few years) Call of Cthulhu-multiple introduction one shots upcoming. As for Homebrew worlds it depends on the game system For Pathfinder 2nd edition, DnD5e, 13th age, Dragonbane, and most fantasy setting they are set in : Vah'Tellon - a World mixed with some history of Forgotten Realms and Golarion, but also mostly it's own historical events. This world has evolved throughout 7 years of player interactions and has many different time periods it is effected by. In the most recent campaign ran within it it is in the "dark age" set 3 years after the fall of Porphyrian Empire (Netheril essentially) where the lands are afflicted after the fall of Magic, there are lots of political squabbles as everyone find where they fit within this world, and plenty of new monstrosities to discover, as well as grand plots trying to wrestle control of the world. Games currently offered set within Vah'Tellon: The cursed sanctuary of the Gnarled king - (this is standard XP leveling system for pathfinder with a level cap of 7. Estimated time 5-8 weeks with a possible max of 12.) Contains a curse based mechanic as well as another homebrew mechanic tied to the curse that I don't want to say for spoilers but will sum up as severe body modification)-set in southern regions of Taldor near the city closest to the forests. The adventuring party has been tasked with finding the root of reports of strange creatures attacking one of the villages on the outskirts of the city. As they delve further mysteries will unravel revealing the ancient curse of the forest and horrible enemies to be defeated. Dark fantasy style and themes. Carnival of The Oozeshaper -the adventurers have return to the daggermark headquarters of zekes freaks adventuring guild and finding themselves with downtime go to a carnival unfortunately slime attacks on the city have been increasing and the carnival is in danger! Can our heroes discover the source and save the day? Introductory One Shots : these are meant to introduce players to paid DMing or Pathfinder in general, the levels will range from 1-5 depending on group experience and preferences. The Guild of The Dream Thieves : another setting set within the world of Vah'Tellon. The Dream Thieves are a organization created by Wizards as a study, they are a guild that enters a dream realm or can enter it with a team and they steal the more adventurous and creative dreams and sell them at a dream market to become dreams for others. It's a dangerous job. There's several sub realms in the dreamscape that you have to traverse to get to the inner sanctum of the dreams you're trying to steal each more dangerous than the last. Physically and emotionally. Now a good dream thief team has learned to manipulate items on the realms throughout the centuries so there are campaign specific spells. This is a high fantasy setting where adventurers can come and go week to week with big adventures and bigger dreams. For Fabula Ultima homebrew worlds: Eoarna- A world with a vast never-ending forest powered by natural magics not seen anywhere else in the world but the inhabitants are excluded, a southern pole covered in Ice and being invaded constantly by the Imperial armies while just trying to maintain their culture and way of life, a northern desert that was destroyed by the abuse and magic of the imperials, a scattering of islands known for their affinity with magic and attunement to the stream of souls, an continent that has separated from the secluded people of the forest where they are incredibly innovative and creative with their mix of natural magic and magitech, a island that contains a giant whole that leads to god and has warrior and paramilitary priests who spread the word of god while making sacrifices into the hole in his name, a continent spanning megacity empire ruled by the Lord-Reverend who are using the stream of souls and bending it to their will destroying it slowly and teeming with corruption and never-ending experiments manipulating the stream of souls, splicing creatures together, studying the ancient occult, where will you start what will you discover? and will it be in time to save the world? games set in Eoarna are the only current Fabula Ultima games offered. but there are plans to do a full Fabula Ultima experience if a group can be found who would be interested in the incredibly fun group world building system done before character creation. and that's it. that is all the world currently being offered. if you're interested in any of these please check my links, reply to this, send me a message on discord or here. I hope we will play together soon :)