I've been trying to find out if it's possible to get Exploding Dice mechanics to change the die that they start rolling after they explode. For example, I'm trying to get a mechanic to work with a homebrew class. One of the abilities is that when you roll the maximum on certain dice, you then roll d8s instead of whatever that dice was, and then explode into additional d8s if those also explode. Is that even remotely possible in Roll20 or do I just have to manually roll d8s or make weird multi-step workarounds to kind of get that effect?