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Dark Heresy 1e Bug

Howdy, Started up using roll20 for a Dark Heresy campaign. First campaign using a digital platform! The character sheet for this game was created by The Aaron, and I have reached out to him as well. This post is concerning a bug I've noticed in the dice roll result. This game uses a d100 which you against your character's characteristic value. The goal is to be under or meet your target characteristic. For every 10 above/below the threshold, it counts as a degree of success/failure. The  bug is when dice roll results are displayed with their degree of success. When the roll is a failure and within 10 of the target number, the output will read as a Success with a negative degree. For example if the target roll is a 50, and a 59 is rolled, it'll output a "success with -0.9 degrees". It should read as a failure instead. I've gone through the source files yet nothing really stood out to me as a problem. Below is a screenshot of the bug output.  Can anyone take a look at this? I am out of my depth when trying to fix things here. Another thing I noticed, is that there isn't a Fatigue box on the sheet. So far we've just used the gear section to keep tabs on fatigue and apply the modifiers to rolls ourselves. If possible, would you please add a dedicated section for it? Thanks for your time and consideration.
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Mago
Sheet Author
well this sheet is very old, and it seems to be a problem with the roll template, since the result has decimals, the roll templates struggle with decimals and negative values i studied this problem for several months during the development of the WH40K Rogue Trader improved sheet, that also uses the same d100 system  my solution to this problem was to create a whole new macro equation, that removes decimals, so the roll template helper functions can work as intended DH2e character sheet and WHFRP 4e (by djjus) also has a similar solution, eliminating decimals from the percentile dice rolls unfortunately this sheet has not received maintenance in many years, i suggest for your games to use a different character sheet, that shares the same system, and then you adapt it