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Official Mongoose Traveller 2nd Edition Character Sheet Is Live!

1725644764

Edited 1725644890
Coryphon
Pro
Sheet Author
Compendium Curator
Greetings Travellers, Just to let you know that there is now an official Mongoose Traveller 2nd Edition Character Sheet. It appears in the dropdown list as:   Mongoose have asked me to make an official version of the character sheet I upgraded over the last year and this is now live ! The sheet reflects the Traveller rules style guide and now has the correct logos and attribution as Mongoose Publishing now own Traveller. In conjunction with this, official compendia for the Traveller rules are in development and the sheet will, in future, support drag and drop from the compendium and opening compendium sections from the character sheet. The sheet is fully backwards-compatible with the previous one, no attributes have been changed, it is mostly styling with one or two minor bug fixes. The previous character sheet will no longer be updated. Please do give feedback on this thread as to usability, readability, any issues etc. Best regards, ~ Coryphon ~
1725648033
Finderski
Pro
Sheet Author
Compendium Curator
That's AWESOME!
1725649013
Coryphon
Pro
Sheet Author
Compendium Curator
Finderski said: That's AWESOME! Thank you! ~ C ~
1726542417

Edited 1726542641
Hey this is great work! The only issues I've run into while working with it so far are... -When I am clicking to add/remove a skill to a character sheet it often doesn't add/remove unless I click it multiple times.  -Jack-of-all-Trades doesn't seem to update the untrained penalty.  Stuff I'd like to see... Drag and drop functionality for the weapon attacks. I can't seem to figure out how I'd make a macro to emulate it myself because I can't seem to call the effect calculation. Giving each skill an "Ask" option for the characteristic field that prompts you to pick when clicked, it'd be handy for using the drag and drop feature to make one macro. This one is doable manually with macros but it would be nice to have built in. 
1726556350

Edited 1726598556
Coryphon
Pro
Sheet Author
Compendium Curator
Sluggo Buggins said: Hey this is great work! The only issues I've run into while working with it so far are... -When I am clicking to add/remove a skill to a character sheet it often doesn't add/remove unless I click it multiple times.  -Jack-of-all-Trades doesn't seem to update the untrained penalty.  Stuff I'd like to see... Drag and drop functionality for the weapon attacks. I can't seem to figure out how I'd make a macro to emulate it myself because I can't seem to call the effect calculation. Giving each skill an "Ask" option for the characteristic field that prompts you to pick when clicked, it'd be handy for using the drag and drop feature to make one macro. This one is doable manually with macros but it would be nice to have built in.  Many thanks Sluggo! Thank you for the feedback. So just to clarify: -When I am clicking to add/remove a skill to a character sheet it often doesn't add/remove unless I click it multiple times.  Do you mean adding/removing entries on the 'Other Skills' at the bottom of the 'Skills' tab, or adding a Specialty under an existing/standard skill?  I can't seem to reproduce that, let me know OS and Browser. All that sort of stuff is standard Roll20 repeating groups used everywhere on the sheet... -Jack-of-all-Trades doesn't seem to update the untrained penalty.  Good spot, no I don't think it does, will add that as a bug! Edit: Ok, see what's going on there! I'll look into the drag and drop weapons and skills macros also. The weapons are what’s called ‘action’ buttons that call code in the sheet, which was needed for effect, destructive and auto weapon properties… These can’t be dragged as macros, but will look into it. Many thanks, ~ Coryphon ~
Coryphon said: Sluggo Buggins said: Hey this is great work! The only issues I've run into while working with it so far are... -When I am clicking to add/remove a skill to a character sheet it often doesn't add/remove unless I click it multiple times.  -Jack-of-all-Trades doesn't seem to update the untrained penalty.  Stuff I'd like to see... Drag and drop functionality for the weapon attacks. I can't seem to figure out how I'd make a macro to emulate it myself because I can't seem to call the effect calculation. Giving each skill an "Ask" option for the characteristic field that prompts you to pick when clicked, it'd be handy for using the drag and drop feature to make one macro. This one is doable manually with macros but it would be nice to have built in.  Many thanks Sluggo! Thank you for the feedback. So just to clarify: -When I am clicking to add/remove a skill to a character sheet it often doesn't add/remove unless I click it multiple times.  Do you mean adding/removing entries on the 'Other Skills' at the bottom of the 'Skills' tab, or adding a Specialty under an existing/standard skill?  I can't seem to reproduce that, let me know OS and Browser. All that sort of stuff is standard Roll20 repeating groups used everywhere on the sheet... So I am on windows 10/chrome.  When I click on "select skills to show" and click on a skill occasionally it will not populate or remove. I did some more experimenting this evening with fresh games and I figured out that this behavior is only happening on games using the Jump Gate beta. So, it is probably actually an issue with the beta and not your character sheet. 
1726652764

Edited 1726652887
Coryphon
Pro
Sheet Author
Compendium Curator
So I am on windows 10/chrome.  When I click on "select skills to show" and click on a skill occasionally it will not populate or remove. I did some more experimenting this evening with fresh games and I figured out that this behavior is only happening on games using the Jump Gate beta. So, it is probably actually an issue with the beta and not your character sheet.  OK, good to know. I have a fix for the Jack of all Trades by the way, that should go into the next release. I also have a fix for dragging skills to macro bar with prompt for characteristic, but that's more complex and needs more testing. It may be a single macro that prompts for the Skill, then prompts for the Characteristic, still thinking on that one... Draggable weapon macros are going to be tougher.. Regards, ~ C ~
1727251646

Edited 1727251865
Coryphon
Pro
Sheet Author
Compendium Curator
Hi All, The latest release of the character sheet is live with the following changes: Fixed URL to orange divider Increased and normalised font sizes, borders, colours and spacing across sheet Fixed bug in Ship sheet repeating blocks Added 'Current Characteristic Values' toggle to allow characteristics to use absolute levels rather than 'Temp' offsets and set the _max version of a version of these attributes to allow better representation on tokens Added missing translations Updated character sheet image Fixed Jack-of-All-Trades not updating untrained skill DMs properly Functionally the two most important changes are the 'Current Characteristic Values' settings checkbox which turns the original 'Temp' fields into actual current values (like hit points effectively) and Jack-of-All-Trades now correctly offsetting untrained skills. For the current values you can now use the attributes 'current-[characteristic]' in the tokens, and 'currentwithmax-[characteristic]' to properly represent the values, the 'withmax' version showing you min/max bars: Any issues or feedback please let me know, Best regards, ~ Coryphon ~
PLEASE restore the TEMP offset on Characteristic values ASAP! Missing these are a problem. Most of my group have battledress. When our characters are wearing the battledress we set the TEMP offset to adjust for the changes that the battledress adds to stats. This automatically adjusted the mods, without changing the "current" stats. There are other reasons to have the TEMP offsets! Please restore them!
1727368200

Edited 1727371072
Coryphon
Pro
Sheet Author
Compendium Curator
Saul J. said: PLEASE restore the TEMP offset on Characteristic values ASAP! Missing these are a problem. Most of my group have battledress. When our characters are wearing the battledress we set the TEMP offset to adjust for the changes that the battledress adds to stats. This automatically adjusted the mods, without changing the "current" stats. There are other reasons to have the TEMP offsets! Please restore them! Hi Saul, O-k, if you have ' Show Current Characteristic Values ' unchecked so the original Temp values show then they should behave exactly as they did before. So where you had Rating Temp Mod you now have  Rating [Temp] [Current] Mod with the visibility (only) of Temp & Current driven by the settings checkbox... I haven't changed the logic of how the Temp code works, all I do is make one set of fields 'Temp' invisible, and new 'Current' visible, and vice versa. The code for changing Temp hasn't changed except that it updates the new 'current' attributes for display purposes should you check the box. And all that is added is a listener for the 'Current' fields when you change those to update the underlying Temp values which in turn updates the Mod... So, if you don't have that settings checkbox checked, nothing should be different in the behaviour... Temp and Rating (base values) will drive mod as they always did... Please clarify if I'm missing the point here... I will of course double check the code changes against the previous release. Regards, ~C~
The new sheet hasn't apparently propagated through yet. This is what I see: I don't know what "alt. Roll Templates" is - I never used it. I don't see the checkbox you are talking about. I was going off of what I was seeing in the picture you posted. As long as what I'm seeing above will still work (having a "Rating", a "Temp" and a "Mod" column, I'm ok because this is what we use.
1727373452

Edited 1727373794
Coryphon
Pro
Sheet Author
Compendium Curator
Saul J. said: The new sheet hasn't apparently propagated through yet. This is what I see: I don't know what "alt. Roll Templates" is - I never used it. I don't see the checkbox you are talking about. I was going off of what I was seeing in the picture you posted. As long as what I'm seeing above will still work (having a "Rating", a "Temp" and a "Mod" column, I'm ok because this is what we use. Aaaaaah, OK, you are still using the old character sheet. Development on that is now discontinued as I am now working with Mongoose on the official version. This new version has taken the original code and updated it according to Mongoose's style guide and with the correct logos and attribution. This new character sheet appears in the dropdown list of sheets in your game settings under Traveller (NOT Mongoose Traveller, as Mongoose now own Traveller): So yes, as in my reply above if you just switch your game to use this sheet (make a copy first!!!) then all your characters will remain intact  and unless you change the setting detailed in the above posts ('Show Characteristic Current Values') it should all work exactly as it did before. (The old sheet, the one you are using, will just stay as it is, so you can stay as you are, but as I say, the new one does have some bugfixes and will be actively developed with  support for drag and drop and compendia etc.) Apologies for the confusion, this should probably have been made clearer in the first post. Do let me know if you have any issues, Regards, ~ Coryphon ~
1727394653

Edited 1727394673
I'll have to talk it over with the GM - he created the game so I can't change the sheet. He has to do it. I don't know if he will want to, but I'll ask. Thanks. Coryphon said: Saul J. said: The new sheet hasn't apparently propagated through yet. This is what I see: I don't know what "alt. Roll Templates" is - I never used it. I don't see the checkbox you are talking about. I was going off of what I was seeing in the picture you posted. As long as what I'm seeing above will still work (having a "Rating", a "Temp" and a "Mod" column, I'm ok because this is what we use. Aaaaaah, OK, you are still using the old character sheet. Development on that is now discontinued as I am now working with Mongoose on the official version. This new version has taken the original code and updated it according to Mongoose's style guide and with the correct logos and attribution. This new character sheet appears in the dropdown list of sheets in your game settings under Traveller (NOT Mongoose Traveller, as Mongoose now own Traveller): So yes, as in my reply above if you just switch your game to use this sheet (make a copy first!!!) then all your characters will remain intact  and unless you change the setting detailed in the above posts ('Show Characteristic Current Values') it should all work exactly as it did before. (The old sheet, the one you are using, will just stay as it is, so you can stay as you are, but as I say, the new one does have some bugfixes and will be actively developed with  support for drag and drop and compendia etc.) Apologies for the confusion, this should probably have been made clearer in the first post. Do let me know if you have any issues, Regards, ~ Coryphon ~
Is there an ETA on the rules compendia? ty
1727977910
Coryphon
Pro
Sheet Author
Compendium Curator
Brian T. said: Is there an ETA on the rules compendia? ty Hi Brian, I will ask for you, ~ C ~
1727977932

Edited 1728137804
Coryphon
Pro
Sheet Author
Compendium Curator
Hi All, Just to let you know that v1.0.05 of the character sheet is live. This release contains the following fixes and improvements: Fixed darkmode rolltemplates to be more visible Changed font to be more readable after user feedback Removed fail, crit and important borders from roll results in rolltemplates Added code to add 'combat item weight' to total item weight, and added sub-totals Please also note that Roll20 has a bug in its character sheets which was reported over a month ago. The relevant thread is  here . Basically the system is throwing away/ignoring certain mouse-clicks in the sheet, every odd one in fact, you click something, nothing happens, you click again it works, you click again and nothing and so on. As the Traveller character sheet uses internal code for much of its functionality it, along with many other character sheets, is affected by this. Just so you are aware. Edit: This issue is now fixed As ever, comments, issues and feedback, let me know, Best regards, ~ Coryphon ~
1730886618
Coryphon
Pro
Sheet Author
Compendium Curator
Hi All, The latest release of the character sheet is live with the following changes: ​v1.0.06 - Removed italics from skill mods for clarity - Added 'Ask for Difficulty' checkbox which will show a difficulty dropdown and calculate success/failure for characteristic/skill rolls - Changed Psionics powers to reflect the rules with reach, difficulty, check time etc. This also calculates success/failure and displays in roll - Added custom psionics repeating row - Fixed animal darkmode combat rolls - Minor formatting fixes ​Screenshot showing 'Ask for Difficulty' toggle, no italics on Mod values and upgraded Psionic Powers: When 'Ask for Difficulty' is set: Defaults to Average difficulty, and when clicked the roll template shows values plus success/failure: Best regards, ~ Coryphon ~