Hello! I am having some trouble checking the value of attributes like Repeating_spell-X_YYY_spellcomp_v I have made a script like so, to test it out: var attributeName = name.replace("spellname", types[Ti]); var attribute = findObjs({ type:'attribute', characterid: character.id, name:attributeName})[0]; var data = ""; if (attribute) data = attribute.get('current'); output += "{{" + attributeName +"="+data+"}}"; Output is a nice template, which makes the command give me this within: Repeating_spell-3_-O62mzXx3dAEBKmsHq0r_spellcomp_v = 0 If the "V" component of my spell is not checked. If I do check the "V" component of the spell, all I get is just the header of the template. Nevermind what other data I have (initially I had the data of all types of spell info, just the "toggles" broke them). Therefer I'd like to know how to check and save their values? When I try setting the 'current' to TRUE, 1, "1" it just resets it. I have the same problems with toggling the ritual tag or concentration on the spell. When I tried getting "typeof" of attribuge.get('current') it's almost always a string (only the current DC is int), so it's of no help. Any help would be appreciated!