So, last Friday when playing Legend of the Five Rings here on Roll20, we noticed a weird bug when one of the players rolled his attack. In the screenshot, you can see that the player rolled 10d10 with exploding, keeping the highest 7 rolled. And the emphases in L5R's system allows you to re-roll 1s on any action you are specifically trained in, so there's also an r<1 in there. Now, in the screenshot, you can see that the 11 was easily the highest dice rolled, and yet it was dropped. Also it rolled 12 dice instead of 10, when there was only a single 1 which ought to have been re-rolled. I'm assuming that the dice came up first time as a 10, and so exploded and rolled a 1, totalling 11. But because the explosion die was a 1, it somehow discounted the entire roll and decided that it ought to be re-rolled as per the r<1? So, is this working as intended and we're doing something wrong? Or is this a bug?