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Waypoint Patrol bugs with Jumpgate

I have been using Waypoint Patrol for a while now, it is an amazing little tool that's been a game changer! But the API had been bugging and is currently unusable since switching my game to the new Jumpgate.  What happens is that after making a path, it will always start with a long straight line going north on the map and beyond it until a certain point, and then draw the actual path off map.  In the image, the orange line is the path created and the red line is the path i was trying to create: My guess is that the new feature that makes the space around the map usable is messing up with the script, but its just a guess. Can anyone please help me get it back up and running? I'd hate to revert back from Jumpgate after all its cool additions.  Cheers! 
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Edited 1725976785
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
This is a known issue with path drawing on Jumpgate. The coordinate system for object drawing was reversed. This means that any script that uses the path drawing tool will now have to be re-written. >:(
Keith, Not to hijack this thread but is there a way to detect programmatically whether the game is Jumpgate or not? If a script needs to function in both new and old games, is there an easy way to detect and load the right configuration?
keithcurtis said: This is a known issue with path drawing on Jumpgate. The coordinate system for object drawing was reversed. This means that any script that uses the path drawing tool will now have to be re-written. >:( thank you! I did not know this.  Do you think it's the type of re-writing that can be solved by locating the coordination logic in the script and adjusting it to the new system? or something that needs to be re-written from scratch with the new system in mind? (feels like a long shot, but i dare to be hopeful). 
1725999138
Gold
Forum Champion
keithcurtis said: This is a known issue with path drawing on Jumpgate. The coordinate system for object drawing was reversed. This means that any script that uses the path drawing tool will now have to be re-written. >:( The author of Waypoint Patrol script Matt has not posted in a long time, as far as I've seen. Hasn't been an update in years. He still has Roll20 Pro though so I'm hopefuly he might see this and update. I use it every game too. If not Matt ---  Someone please fork, assist or take-over Waypoint Patrol and fix it for Jumpgate.  - OR - Look at the script snippit and tell us users what Line(s) to change to work with Jumpgate
1726003002
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I have to be honest and say that while I can at least understand (if not agree with) many of the Jumpgate/Beacon choices, this particular one seems inexcusable. It breaks everything written for paths for no discernible purpose.