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Global Attack Mods not calculating correctly on 5e sheet

I have a few global attack mods for my hexblade but when calling to get the global attack mod form the chat (or via a macro) using @{Character|global_damage_mod_roll} it sometimes does not align to the attack mods that are toggled. It seem to randomly include or exclude them regardless of the toggles. Is anyone else having this issue and is there a workaround for this?
I’m not at my computer to confirm, but this is what the  Wiki  lists: Global Damage Modifiers global_damage_mod_flag repeating_damagemod_$#_global_damage_active_flag repeating_damagemod_$#_global_damage_damage  (note the inconsistent ending  damage_damage , instead of  damage_roll ) repeating_damagemod_$#_global_damage_name
1726102371

Edited 1726102848
The repeating damagemod attributes are for the individual modifiers, global_damage_mod_roll is the total of the active mods. In my experience, it acts very consistent - what are your damage mods (including their names as they are on your sheet), and are you in a jumpgate game or legacy?
1726215122

Edited 1726215196
I'm in Jumpgate. I haven't tried on the legacy version of my game.  Global damage mods are: NAME:  Spirit Shroud DAMAGE:  2d8 CRITICAL DAMAGE:  2d8 TYPE:  Cold NAME:  Hexblades Curse DAMAGE:  @{pb} CRITICAL DAMAGE:  0 TYPE:  None NAME:  Hex DAMAGE:  1d6 CRITICAL DAMAGE:  1d6 TYPE:  Necrotic
This seems like a Jumpgate related bug - I could not replicate it in legacy, but in my jumpgate test game, checking or unchecking the box for the damage modifiers seems to fail to update the value for showing the modifier with alarming frequency - by my observation, every other time one of the checkboxes is clicked. In the meantime, opening and saving the modifier seems to force the update.
Thanks Tuo. I've raised a bug ticket.