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Global Attack Mods not calculating correctly on 5e sheet

September 11 (4 months ago)

I have a few global attack mods for my hexblade but when calling to get the global attack mod form the chat (or via a macro) using @{Character|global_damage_mod_roll} it sometimes does not align to the attack mods that are toggled. It seem to randomly include or exclude them regardless of the toggles.

Is anyone else having this issue and is there a workaround for this?

September 11 (4 months ago)

I’m not at my computer to confirm, but this is what the Wiki lists:

Global Damage Modifiers

  • global_damage_mod_flag
  • repeating_damagemod_$#_global_damage_active_flag
  • repeating_damagemod_$#_global_damage_damage (note the inconsistent ending damage_damage, instead of damage_roll)
  • repeating_damagemod_$#_global_damage_name
September 12 (3 months ago)

Edited September 12 (3 months ago)

The repeating damagemod attributes are for the individual modifiers, global_damage_mod_roll is the total of the active mods. In my experience, it acts very consistent - what are your damage mods (including their names as they are on your sheet), and are you in a jumpgate game or legacy?

September 13 (3 months ago)

Edited September 13 (3 months ago)

I'm in Jumpgate. I haven't tried on the legacy version of my game. Global damage mods are:

NAME: Spirit Shroud
DAMAGE: 2d8
CRITICAL DAMAGE: 2d8
TYPE: Cold

NAME: Hexblades Curse
DAMAGE: @{pb}
CRITICAL DAMAGE: 0
TYPE: None

NAME: Hex
DAMAGE: 1d6
CRITICAL DAMAGE: 1d6
TYPE: Necrotic
September 13 (3 months ago)

This seems like a Jumpgate related bug - I could not replicate it in legacy, but in my jumpgate test game, checking or unchecking the box for the damage modifiers seems to fail to update the value for showing the modifier with alarming frequency - by my observation, every other time one of the checkboxes is clicked. In the meantime, opening and saving the modifier seems to force the update.

September 13 (3 months ago)

Thanks Tuo. I've raised a bug ticket.