Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Vecna: Eve of Ruin - Tokens missing on map?

1726066888

Edited 1726073491
I recently purchased Vecna: Eve of Ruin and I'm looking at one of the maps, Chapter 1 - Neverdeath Catacombs. There's a good number of rooms where the placed tokens don't correspond with the descriptions. For example, area C2 lists 5 Wights, and on the map there is only 1. Area C14 lists a Mage and 4 Cult Fanatics and on the map there is only 1 cult fanatic showing. I can manually drag these guys in, but I'm pretty sure the tokens matched the descriptions in other adventures I've purchased on Roll 20. I also remember them being off to the side of the maps for ease of use as well. Is this an oversight or is this just how modules are now? Edit: Now there's some tokens I can't even drag from the library onto the map. Most have no problem, but a good number of them won't show up...
1726085389

Edited 1726085480
Gauss
Forum Champion
Hi Chris - DM,  I cannot speak to that particular adventure, but some adventures provide "one token" in an area with the expectation that the DM will copy/paste as desired. This may be because the creatures are not in any specific location in that area.  I am currently running one adventure where there is an endless supply of various creatures and there is only one example of each provided.  Regarding your edit: You mentioned "Library", did you mean the "Art Library", the "Journal", or the "Compendium"?  They shouldn't be coming from the Art Library, they should be coming from the Journal.
1726143381

Edited 1726144040
Thank you for the reply Gauss. I don't think it's the one token thing because in multiple areas in this map, it describes the room as having a Mage in it and there are no Mage tokens on the map (just one example). For the edit, my apologies, I was dragging them from the Journal, not the Library. Testing (using Mage token) In another one of my games (non Eve of Ruin), I can drag a Mage and other tokens on the map from the Journal without issue. When I try the same action in the Eve of Ruin game, it doesn't let me drag on a Mage (and other tokens, I haven't tested them all though). I've also tried dragging the Mage and others into other maps in the Eve of Ruin game and they don't work on those either. I created a new game with the Eve of Ruin module and didn't change any settings. Mage and other tokens still can't be dragged onto the map. Feels like this is an issue with the Eve of Ruin module?
I own this adventure and cannot recreate what you are reporting. My tokens are in the right places and I can drag and drop mages freely. Did you install the patch they released a while ago?
1726147148

Edited 1726148550
Ok, good to know it's working for someone! I'm trying to see if I can find the patch somewhere, no luck yet. I purchased this 2 days ago, so maybe the patch was already applied? Edit : Looks like I have the most up to date version... there's no prompt for me to update the module (like on other modules I've purchased).
RESOLVED I just checked this on another computer and everything works fine. All the Mages I was dragging onto the map are even there now lol. Thank you for your help!
1726165173
Gauss
Forum Champion
Glad you got it worked out. :)