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[Jumpgate] Dynamic Lighting obscures door icons

September 16 (4 months ago)

Not sure if this has been reported. But in my jumpgate game, dynamic lighting is hiding the door icons, which makes it harder for my players to see the doors.

Doors without Jumpgate:

Door icons appear on top of the darkness:


Doors with Jumpgate:
Door icons are hidden by the darkness. At some angles they are very hard to see. 

November 14 (2 months ago)
Thea
Plus

Any fix on this?

November 15 (2 months ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

I honestly don't know if the report was ever seen. The only truly reliable way to make a report on Roll20 that will be seen by the team is a Help Center Request. The forums are primarily community help and a few dev-curated threads.

November 18 (2 months ago)

The question is, do you WANT your Players to see every door there is in the Dungeon even if they have not explored that portion of the map or not... (Of course no secret doors as those should be Invisible to players)


Michael G. said:

Not sure if this has been reported. But in my jumpgate game, dynamic lighting is hiding the door icons, which makes it harder for my players to see the doors.

Doors without Jumpgate:

Door icons appear on top of the darkness:


Doors with Jumpgate:
Door icons are hidden by the darkness. At some angles they are very hard to see. 




November 18 (2 months ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter


TheMarkus1204 said:

The question is, do you WANT your Players to see every door there is in the Dungeon even if they have not explored that portion of the map or not... (Of course no secret doors as those should be Invisible to players)

I believe the difference is that in Classic, if any part of the door is seen the whole icon is displayed, not just the line of sight portion. Doors which are wholly obscured do not display at all. I.e. you do not see every door in the dungeon, just a clear view of any door you can at least partially see. I can understand the desire for a non-ambiguous signal that a door exists at a given point.

But it's not an argument I have strong feelings about.



December 23 (1 month ago)

Well the fun I'm having now is there is no more "Classic" dynamic lighting (I had switched to jumpgate anyways), but now all of my pages aren't updating with players moving their tokens or providing line of sight, and walls aren't blocking sight (just making it look obscured), so all of these "improvements" appear to have brought us right back to "Fog of War" manual reveals and I just lost an hour of prep time trying to figure that out.  I may very well chuck Roll20 on my pro renewal.  Their site is becoming unusable. 

December 24 (1 month ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

Georf, if you want to provide more info or screenshots, one of us may be able to help you figure out what's going on.

January 23 (1 week ago)

Edited January 23 (1 week ago)

I'm having the same issue.  The software needs to change the z-index of the door icons to be above the fog of war.