Deep under hood, you find yourself unafraid, unaccosted, comfortable and familiar with the residents. You're undercover, and it feels good to know you're safe when surrounded by so much evil. The pig-snouted Orcish tavern-master beckons you over. He's got another tip about that caravan you inquired about, and he accepts your coin as payment, tho he's sure to give it a good bite before turning around to hide it somewhere deep in the folds of his dark old leathers. He gives a disgruntled snort and resumes his chores, leaving you to your thoughts in the dusty beams of afternoon light peering through the cracks of the boarded up windows. Very open for business, today. *****      Whether you're a spy who's been set up with a convincing cover by your organization, or a local who's lived here for years with deep-seeded reservations about the local authority, you're bound to find help among the denizens of Highport, where nothing is quite as it seems. Orcish warlords feud over bitter divisions of an ancient kingdom that no longer holds its luster. An unknown amount of illicit trade, recruitment for foreign wars, and a steady stream of pirated goods cause Highport's gears to turn. What else is down there, among the inner workings of human crime bosses, goblin gambling dens, gnoll encampments and ancient magic? Former Game Developer with 5th Cell (makers of Scribblenauts and Drawn to Life), and internationally distributed filmmaker (Writer/Director/Producer of " Engrams " ), once under NDA at Netflix, now here to share my ~30 years of Dungeons and Dragons experience, professional storytelling skills and natural team-building disposition with you! I'd love to get a party of 1st-level adventurers to explore a homemade version of Highport and the surrounding Pomarj mountains, so that they can organically grow into the classic A1 module Slave Pits of the Undercity , and follow the traditional ADGQ campaign. I will heavily modify Q to provide closure to the series depending on player backgrounds and actions through the campaign, and you can expect a lot of custom NPCs and integration with character stories along the way. I enjoy the crunchy old-school gaming, and the Tolkien-esque writing of Gygax, but you won't have to worry about cruel, unfair situations, or a constant risk of character death. This is 2024, and I employ a variety of house rules to keep things flowing, fun and fair. New players welcome! No need to understand 1st Edition or Greyhawk, either. I've got all sorts of quick references and rules summaries I've made myself, and plenty of familiarity to help you get situated. Pre-generated 1st level characters are available, or we can create your character before the first session on Roll20. I've got a full set of tokens set up on Roll20 for every encounter up to the 3rd Dungeon Level that might appear in the towns, cities, countryside, dungeons and underdark, for quick and easy spontaneous combat encounters. For those who sign up early, we'll spend time creating characters on Roll20 before the first session so we'll have coordinated back-stories and character motivations all sorted out before we begin playing together I like to use image references, maps for you to look at, ambient music and other interesting handouts. You can expect some blending of theater-of-the-mind to allow for tactical situations such as verticality, and a general open-mindedness to pushing the combat/adventure outside the bounds of normal play (e.g., you might take combat out the window, on the roof, to the courtyard, it becomes a chase, all of a sudden we're doing aquatic adventures in the castle moat!) 18+ only! (Not going to be many mature themes, just want to have a mature gaming group) You can join the Campaign here on StartPlaying This game will require payment to the Game Master at a rate of $20 per session (weekly), through StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.