Hey all, wow! thanks for such speedy replies. I'm still experimenting with the ideas you have shared. Jarren said: Your output should look like this (showing a non-crit and crit roll comparison): I am using the 2104 5e sheets, yes. I get a very different output than your image here shows, but maybe that is because I am using this for an npc. I think I should have made that more obvious in my original post. Here is what my output looks like: Here's the damage types for more clarity: 8(slashing) + 7(slashing crit roll) + 11(necrotic) + 9(fire) + 11(2d10). The necrotic is 2d10 so that last one is the necrotic crit roll. The fire crit roll is missing and the order of the damage is mixed and therefore not obvious without hovering over with the mouse. I don't know why this is so different from what you have, but my theory is that it has something to do with the difference between PC sheets and NPC sheets. If I could get it to look like you have it, I think that would be ideal. I have gotten the correct results with acceptable output using Tuo's suggestion, so if I can't get the results like you have I can still do it that way. Thank you also for the dice reference link. That is what I was looking for and I wouldn't have thought to search for that timmaugh said: Now, as to your question about the necrotic damage not "critting", what do you mean? What would a crit look like? Would you expect a different behavior, or more dice rolled? Or is it just a matter of formatting of the roll output? I really appreciate your response. All the tricks and info you shared is exactly what I was looking for. I can see now how the ]] [[ is a little bit of a hack/workaround to insert extra stuff into the code. To answer your question about critting, in this system a crit is when the attack roll is a 20 on a d20. When you crit, the dice rolled for damage is rolled an extra time and both rolls are added to the total. In this specific case, the main damage is 1d8 slashing, the extra damages are 2d10 necrotic and 1d10 fire. When a crit happens it should roll 1d8 + 1d8 slashing, 2d10 + 2d10 necrotic, and 1d10 + 1d10 fire. I was getting very close to having this work, but I was missing the extra 2d10 necrotic roll when a crit happens. Trying out Jarren suggestion got me the opposite result: everything worked except I was missing the extra 1d10 fire roll when a crit happens. I'm expecting a different behavior (another dice roll) that isn't happening. I would prefer the formatting is clear and doesn't need anyone to hover over to tell the damage types, but that's secondary. Tuo said: EDIT: One way to get the output you want is to just straight up override the template - ignore the "on hit 2:" part of the the attack, and append the following into the description, and it'll work just the way you want: }} {{dmg2flag=1}} {{dmg2=[[2d10]] necrotic + [[1d10]] fire}} {{crit2=[[2d10[necrotic]]] + [[1d10[fire]]] This worked for me as you can see here: The dice rolls work, so now I wanted to make the damage types more clear. The hover-over does show the damage types, but I'd like it to be clear at a glance. I noticed this is a similar hack to the ]] [[ idea but with }} {{ instead. If I now understand this correctly, I think I can add text to the crit2 field outside of the [[ ]] that surrounds the dice roll and it will not be factored into the math of the dice roll and just output as text. This is what I added (the underlined bits): }} {{dmg2flag=1}} {{dmg2=[[2d10]] necrotic + [[1d10]] fire}} {{crit2=[[2d10[necrotic]]] necrotic + [[1d10[fire]]] fire and this is the output I got from that: It's still not as nice as Jarren's result output, but this is workable. I've accepted the fact that the npc is going to have this formula mess for the DM to see, but at least I now have something that outputs the right results. Maybe I could take this idea of hijacking the description and just make a custom output for the whole attack. This has been very helpful. Thank you all. I'm going to keep tinkering as I'd really like the two necrotic damage rolls to be side by side and the same for the fire damage (like how the slashing damage is displayed.