If you're sure their "Speaking As" setting is set to speak as the player: @(speaker.player_id) If you're sure their "Speaking As" setting is set to speak as their character: @(speaker.player) Or, if you're not sure whether they are set to speak as player or their character (in other words, the one you want): @(speaker.player[@(speaker.player_id)]) Like I said the last one is probably the one you want, but showing you the others first helps to explain how the last one is just one of those items shoved into the "default" portion of the other. If you want to use it, you need the Metascript Toolbox installed, and it needs to be used in a bangsy message. If you want to try those commands out in your game, you can put them between a bang and a {&simple}, like this: !@(speaker.player[@(speaker.player_id)]) {&simple}