Hey there. So I have a custom sheet that was a joint effort between myself and another person for a game I designed. Trouble is, I'm trying to add a new tracking function 6 months since the last edit, and I have honestly forgotten how to add such a function. Would someone be willing and able to help me with this? Specifically, I'm trying to create an attribute tracker to keep track of how much spare ammunition a player has for a specific ammo type that, when updated, will update the Spare Ammo available for all weapons that have that ammo type selected. This is a screenshot of what I've managed to make so far, but I can't figure out how to tie the Spare Ammo Count to the Ammo Type and Spare Ammo below. Example: If there is 12 Moderate Ammo available, and two weapons that use moderate ammo, then I want both of those weapons to keep track of how much ammo is left in two locations, the Spare Ammo for the specific weapon AND the Moderate Ammo at the top. This way, if one of the two weapons reload, it'll reduce the available Moderate Ammo at the top and it'll reduce the amount of Spare ammo available for both of the weapons that have Moderate chosen for their Ammo Type. Potential complication is that there is already code in place to reload the weapon using the reload button, which pulls directly from the Spare Ammo section of the individual weapon, and I would like for that feature to remain as is, because my players really enjoy it. So would anyone be willing to help me out with this bit of code? I just can't seem to figure it out on my own...