An Ocean of Possibilities is a 5e Naval themed campaign where the player can join any number of organizations in the world of Ramius where the story takes place. Ramius is an Ancient world with many histories, cultures, and treasures, both current and forgotten waiting to be found. Mostly water with three continents and hundreds of volcanic islands, Ramius boasts not only vast wildlife but a wide variety of biomes each with the chance of finding something new. There are lots of races and their variants in this world that you can be which will be discussed if I take interest in your application, so if you're wondering maybe this one and you're not sure, Ask! This world has been through many catastrophes and wars that have reshaped technology as your characters know it. The Ramius Conflict was a war 200 years before this campaign starts, resulting in most technology being lost and/or destroyed. Prescious few things of the old world are still in existence such as the most basic form of flintlock and cannons. The world is mostly ruled and controlled by the Royal Family on the main continent of Altis, the Noble Faction, families either related to the Royal Family or selected by them, The Royal Navy,( kinda self explanatory), and the Pirate Concordat, a union between outlaws thieves and rejects, under set rules to unify them. The pantheon will be mostly a borrow from Critcal role with Major things changed along with some originals i personally added. FOREWARNING: there are things in this world that are more than capable of killing a character in some cases almost instantly or the blink of an eye because of either their nature or an unknown reason that you have to find out. A webcam is not required however, a decent microphone, computer and/or tablet is i will not accept anyone on a phone because i already have to control NPCs i shouldn't have to move your character for you. ALSO PLEASE NOTE: the time is a place holder until we get all other players selected, HOWEVER the day is set so keep that in mind if/when you apply. We'll be using Discord for voice chat and general information. Rules of the Campaign: (Mind you, some of these are Discord rules) 1—The DM is not perfect and is prone to mistakes. That being said, when the DM makes a call determining something, that word is final. The determination of said call will be made due to the story, and if you have an issue with it, wait until we stop playing or take a break to voice your opinions. 2- The Rules of D&amp;D will not always apply in certain situations, as not only this a Homebrew campaign, but this is also a story. Sometimes things will happen for story purposes, and if you have an issue with a call refer to rule 1. 3-There will be a Strike system in play throughout this campaign. You will receive a warning first time you don't obey the rules. Not coming to a session completely, not messaging the DM about missing a session or being late, becoming mad without thinking of all possibilities including story, or interrupting story to bring up rules of D&amp;D. 4-If you have questions for the DM, please use the Text channel for it. Use the @ symbol and simply ask to talk, and the DM will PM you. However, if it's about your character and you wish to keep it private, please leave out specifics and say, "it's about my character". (edited) 5- the non-DM channel is for player use only and has been blocked from the DMs sight. It's meant for players to strategize between sessions and discuss things about their characters or NPCs they have met. 6- off-topic is a channel to get those much-needed memes or references out of your head. So, have fun with it just don't spam too much. *7- the important information channel is a strictly non-text channel, where the DM will post things necessary to keep things on track. <a href="https://app.roll20.net/lfg/listing/379542/an-ocean-of-possibilities" rel="nofollow">https://app.roll20.net/lfg/listing/379542/an-ocean-of-possibilities</a> ~In the Party so far is~ - Necromancy Wizard, Aracan Rogue, Way of Mercy Monk, Rune Knight. The players have a ship now from the former Pirate King. The DM does not care for the Warforge race or the Artificer, as it is a lost tech that has yet to be returned. Even gun right now take two turn to load as gun at this moment atre bad. The DM says tech and gun will get better but it might be until Next campaign until that happens. If you have ideas, tell the DM, and be prepared to have more than one idea, as this is a made-up word our DM made. The cost of things is different, as well as the monsters and rules, as this is a homebrew game made by the mad mind of our DM. His rules are Law even if outside the normal 5e rules. ~In the Party so far is~ - Necromancy Wizard, Aracan Rogue, Paladin Oath of the Open Sea, Rune Knight We all just hit level 7 attacking the Royal Navy of of Eleves. Necromancer Wizard who is noble-ish, smart, and our Captian. (I call him Stick Butt) He Might be a bit Evil to get revenge Arcane Rouge is a persistent liar who seems more like a Tsundere. (I didn't mean to make her like that) IS or IS not Evil? Hard to tell with her lying. Rune Knight is a sea elf with a good nature, seems to believe everyone, and is super happy and friendly. Good? Or Air Head? Still learning about the world. Paladin Oath of the Open Sea is a cool-headed smuggler who knows her trades and goods. The Ocean is her playground and she knows how to move the boat in the right direction. Overall, all we love to do is joke around, get stuff done, and overall feel that we want revenge for stuff that happened to us. Well, some of us and others just want to see the world or be rich. The fact we can make fun of each other like our Captain I call Stick butt or our monk pointing out I might of made a Tsundere char. Mean we are good at poking fun at each other and messing around. We like silly things, but we can get a bit dark due to our planning for revenge or when someone wrongs us. After all, we are Pirates? So a Healer would be nice but pretty much anything not already taken.