Hello there ! Well, to keep you posted about this, work is under way. I already did a migration script, I'm currently adding the translation attributes (it's still a hassle to do, sheet creators, if you read this, please add translation support in your sheet from the start, it's not so much overhead , and when you don't, a fairy dies somewhere). Before anything, I suggest you have a look at the "Rogue Trader Improved" sheet on roll20, or better yet, have a look at the DeathWatchImproved that Mago created. It'll help you figure out how the migration will work, and potentially you'll have better suggestions to feed me back. Here is what the migration script will do Please, give me feedback if something isn't right for you, I'll see if I can handle it differently : First of all, you should make sure that you modified the default skills (like Ciphers => Chapter runes). You just have to add a space to the text and move the tick, then move it back to its place. If you don't, since it's not saved on the sheet, il will not be migrated. here is the list of default values : - Ciphers => Chapter Runes - Drive => Ground Vehicles - Speak Language => High Gothic, Low Gothic - Navigation => Surface - Common Lore => Adeptus Astartes, Deathwatch, Imperium, War - Scholastic Lore => Adeptus Astartes - Forbidden Lore => Xenos Since these are skills that every space marine has, this should not be too much of an issue if you don't do it, the game master should know your character has these skills Secondly, every migrated data will be saved in a textbox at the bottom of the "Extras" section. So if anything gets lost, it should be there Characteristics value in the square will be saved as " starting characteristic " The listbox associated with advancement will set the checkboxes in the new sheet (Expert +25 will only count as +20, since it does not seems to exist in the rules) Unnatural strength, toughness, etc… will not be migrated . You'll have to manually update your skill bonus accordingly Every skill should be migrated, although Blather and Disguise will not be migrated (they don't exist in Deathwatch) (I also removed the Lip Reading skill that exists in the current version of DWI) Grouped skills also should be migrated in their new sections. Nothing fancy here Solo and Squad abilities are going to be migrated in the Abilities part of the Talents tab Talents are migrated in the Talents part of the Talents Tab Special abilities are also going in the Talents part of the Talents tab Traits are migrated in the Traits part of the Talents tab Psy powers are migrated in the Psykana tab (with a lot more details available) Weapons are automatically migrated, but you'll notice you may put more details in them Signature and Requisitioned Gears are no more distinct and will be in the gears part of the combat tab (let me know if you want a way to distinguish them) Primarch's curse is migrated however I could do it. The fields are different. The text is spread on the new text area. Please check that everything is as you please Disorders are migrated in disorder parts of the journal tab Conditions are migrated in the battle trauma parts of the journal tab (not sure if that's okay, you tell me) Maligancies and mutations are going in their respective section of the journal tab Mutations checkboxes are moved in the journal tab, (no more checkbox for Weapon skill and Ballistic skil) Advancement should be migrated without a fluke, since they are not migrated. The new sheet already references them Max Carry Weight is not migrated Wounds are migrated in their respective sections Cohesion points are migrated in the abilities section ( no more max cohesion, since this notion does not exists in the rules ) Fatigue is migrated, but not the threshold, which is now indexed on your toughness bonus Armour points are automatically migrated (see combat tab) Power armour history is migrated as well, you can see it in the combat tab Rank and renown and speciality are migrated Chapter name, personal demeanour, chapter demeanour, past event, character descriptions are moved at the bottom of the journal table. You'll probably to adjust some text around the description, since their was many fields, and there is now only one (big one) Here are some questions you could answer me, based on what you prefer : What should I do with the Requisition field on top the the Requisitioned Gears list? The Rogue Trader Improved has an issue with hit location and I have to change that. Would you rather handle hit location by the rule (revert the d100 attack dice) or have another d100 rolled to determine hit location? (The first means fewer hits in the left leg compared with the right one, whereas the second means that you will always have 10% chance to hit the head, each arms, 15% each leg and 40% body, always) That's all for the moment. Please let me know what you think about that.