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*New Custom Sheet* WH40k Deathwatch Improved

1728566149

Edited 1728566192
Mago
Sheet Author
hello forum, today im proud to present my second creation, this is Deathwatch improved (FFG WH40K) based on my Rogue Trader Improved design, this sheet is a massive upgrade over the current public sheet Unfortunately due to Roll20's ever changing policies, they blocked my sheet from the public repository, for been a "duplicate sheet" never mind that my version is both visually and code-wise very different, and overall much better Anyway, i uploaded the code as txt. files on a repository of my own, if anybody is interested you can go in and copy the code you will have to use the Custom sheet option in the sheet selection (PRO subscription feature only) <a href="https://github.com/roguetradermago/Deathwatch-improved" rel="nofollow">https://github.com/roguetradermago/Deathwatch-improved</a> i will not continue the development of this sheet
1729510949

Edited 1729786018
Hello there. I’d like to call for help about this sheet. The improved sheet is quite nice, but there is still work to do if we want it to replace the current Deathwatch sheet. At the moment, I’ve outlined 2 massive undertakings to do : Make the sheet translatable (it would be a shame to lose that, since the current Deathwatch sheet is already translatable, and has translation in several languages) Create a migration script to migrate the data, since, as per&nbsp; Mago ’s own words, the sheet is quite different. But a migration can be done I’ve started to work on these aspects in my repository :&nbsp; <a href="https://github.com/Baleine82/roll20-character-sheets/tree/deathwatch/MigrateRogueTrader/Deathwatch" rel="nofollow">https://github.com/Baleine82/roll20-character-sheets/tree/deathwatch/MigrateRogueTrader/Deathwatch</a> However, allowing the sheet to be translated and migrate the data are quite a bundle to do, and I’d be very glad if someone could help me there, either in doing the first or the latter. So, if you want the Deathwatch sheet to be improved, don’t hesitate to contact me here (or in MP if you’re shy :P), so that we may synchronize and work on the same branch. Making the sheet translatable does not need much of technical knowledge, but it will be tedious, since there are a lot of texts (and it would be useful to allow the rolltemplate to be translated as well). Although, the existing translation should be used. For the migration part, I can handle it, but if you have any previous experience in the domain, I’ll take any help. If you want to do that yourself, that’s not an issue as I can do the translation. So, is anyone interested?
1730030202

Edited 1730290945
Hello there ! Well, to keep you posted about this, work is under way. I already did a migration script, I'm currently adding the translation attributes (it's still a hassle to do, sheet creators, if you read this, please add translation support in your sheet from the start, it's not so much overhead , and when you don't, a fairy dies somewhere). Before anything, I suggest you have a look at the "Rogue Trader Improved" sheet on roll20, or better yet, have a look at the DeathWatchImproved that Mago created. It'll help you figure out how the migration will work, and potentially you'll have better suggestions to feed me back. Here is what the migration script will do Please, give me feedback if something isn't right for you, I'll see if I can handle it differently : First of all, you should make sure that you modified the default skills (like Ciphers =&gt; Chapter runes). You just have to add a space to the text and move the tick, then move it back to its place. If you don't, since it's not saved on the sheet, il will not be migrated. here is the list of default values : - Ciphers =&gt; Chapter Runes - Drive =&gt; Ground Vehicles - Speak Language =&gt; High Gothic, Low Gothic - Navigation =&gt; Surface - Common Lore =&gt; Adeptus Astartes, Deathwatch, Imperium, War - Scholastic Lore =&gt; Adeptus Astartes - Forbidden Lore =&gt; Xenos Since these are skills that every space marine has, this should not be too much of an issue if you don't do it, the game master should know your character has these skills Secondly, every migrated data will be saved in a textbox at the bottom of the "Extras" section. So if anything gets lost, it should be there Characteristics value in the square will be saved as " starting characteristic " The listbox associated with advancement will set the checkboxes in the new sheet (Expert +25 will only count as +20, since it does not seems to exist in the rules) Unnatural strength, toughness, etc… will not be migrated . You'll have to manually update your skill bonus accordingly Every skill should be migrated, although Blather and Disguise will not be migrated (they don't exist in Deathwatch) (I also removed the Lip Reading skill that exists in the current version of DWI) Grouped skills also should be migrated in their new sections. Nothing fancy here Solo and Squad abilities are going to be migrated in the Abilities part of the Talents tab Talents are migrated in the Talents part of the Talents Tab Special abilities are also going in the Talents part of the Talents tab Traits are migrated in the Traits part of the Talents tab Psy powers are migrated in the Psykana tab (with a lot more details available) Weapons are automatically migrated, but you'll notice you may put more details in them Signature and Requisitioned Gears are no more distinct and will be in the gears part of the combat tab (let me know if you want a way to distinguish them) Primarch's curse is migrated however I could do it. The fields are different. The text is spread on the new text area. Please check that everything is as you please Disorders are migrated in disorder parts of the journal tab Conditions are migrated in the battle trauma parts of the journal tab (not sure if that's okay, you tell me) Maligancies and mutations are going in their respective section of the journal tab Mutations checkboxes are moved in the journal tab, (no more checkbox for Weapon skill and Ballistic skil) Advancement should be migrated without a fluke, since they are not migrated. The new sheet already references them Max Carry Weight is not migrated Wounds are migrated in their respective sections Cohesion points are migrated in the abilities section ( no more max cohesion, since this notion does not exists in the rules ) Fatigue is migrated, but not the threshold, which is now indexed on your toughness bonus Armour points are automatically migrated (see combat tab) Power armour history is migrated as well, you can see it in the combat tab Rank and renown and speciality are migrated Chapter name, personal demeanour, chapter demeanour, past event, character descriptions are moved at the bottom of the journal table. You'll probably to adjust some text around the description, since their was many fields, and there is now only one (big one) Here are some questions you could answer me, based on what you prefer : What should I do with the Requisition field on top the the Requisitioned Gears list? The Rogue Trader Improved has an issue with hit location and I have to change that. Would you rather handle hit location by the rule (revert the d100 attack dice) or have another d100 rolled to determine hit location? (The first means fewer hits in the left leg compared with the right one, whereas the second means that you will always have 10% chance to hit the head, each arms, 15% each leg and 40% body, always) That's all for the moment. Please let me know what you think about that.